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EcoPets 2.74.0

Pets that work exactly how you want them to

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1.16.0 Aug 1, 2022
1.16.0 Changelog

- Added trigger_custom effect and a new custom trigger system; lets you have custom triggers based on filters, conditions, chains, cooldowns, whatever else.

1.15.1 Jul 29, 2022
1.15.1 Changelog

- Added no_corners option to mine_radius_one_deep effect (finally!)

1.15.0 Jul 27, 2022
1.15.0 Changelog

- Added teleport_to effect, like teleport except you specify an exact location

1.14.1 Jul 25, 2022
1.14.1 Changelog

- Fixed consume_held_item

1.14.0 Jul 25, 2022
1.14.0 Changelog

- Added consume_held_item effect, runs Player#updateEffects to be able to create consumable items to interact with other holders

1.13.0 Jul 24, 2022
1.13.0 Changelog

- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.

- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)

- Rewrote the entire effect scanning system (again), will be faster and more reliable now.

1.12.2 Jul 23, 2022
1.12.2 Changelog

- Fixed arrow_ring effect ignoring the antigrief for nearby players

1.12.1 Jul 22, 2022
1.12.1 Changelog

- Updated kotlin to 1.7.10

1.12.0 Jul 21, 2022
1.12.0 Changelog

- Changed how effects detect trigger compatibility. (API) - Instead of supplying a Collection<Trigger> in the constructor, a () -> Collection<Trigger> is supplied instead. Triggers.withParameters returns () -> Collection<Trigger> now, and specifying all triggers uses Triggers.all() rather than Triggers.values(). Effect#applicableTriggers remains unchanged; however the named parameter in the effect constructor is now triggers rather than applicableTriggers.

This will fix issues with triggers being registered after effect constructor invocation but before effect compilation, for example the kill_boss trigger not working with give_points.

1.11.2 Jul 21, 2022
1.11.2 Changelog
- Fixed pets hovering directly above your head when looking up
- Fixed pet textures not updating when you change pet without relogging
1.11.1 Jul 21, 2022
1.11.1 Changelog

- Fixed issue with default pets (Thanks Sedri!)

1.11.0 Jul 19, 2022
1.11.0 Changelog

- Added rotate effect; spins you around a certain number of degrees

1.10.2 Jul 13, 2022
1.10.2 Changelog

- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack

- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)

1.10.1 Jul 12, 2022
1.10.1 Changelog

- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)

1.10.0 Jul 11, 2022
1.10.0 Changelog

- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past

1.9.1 Jul 9, 2022
1.9.1 Changelog

- Fixed pet entity persistence issues

1.9.0 Jul 9, 2022
1.9.0 Changelog

- Added create_explosion effect (Thanks theAstra!)

1.8.1 Jul 5, 2022
1.8.1 Changelog

- Fixed error on startup for some users

1.8.0 Jul 4, 2022
1.8.0 Changelog

- Added spawn_potion_cloud effect

- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic 

1.7.3 Jul 3, 2022
1.7.3 Changelog

- Fixed pets.yml

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