
EcoEnchants 12.22.0
A custom enchantments plugin that doesn't suck.
- Moved loot enchant generation to be done on loot fill rather than on chunk generation (finally)
- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic
- Fixed UUID clashes breaking attribute modifier effects between plugins
- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add
- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation
- Added jobs_level_up trigger
- Added fly_speed_multiplier effect
- API: Added data to TriggerPreProcessEvent
- API: Added data to TriggerProcessEvent
- Added item as trigger parameter
- Added in_mainhand and in_offhand conditions
- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions
- Added value to level_up_pet and level_up_skill triggers
- Added craft trigger
- Added enchant_item trigger
- Added EcoEnchants-specific trigger, obtain_special
- Added damage_item trigger
- Added value to heal trigger
- Added has_active_pet condition
- Added has_pet_level condition
- Added give_pet_xp effect
- Added pet_xp_multiplier effect
- Added gain_pet_xp trigger
- Added level_up_pet trigger
- Triggers now supply a numeric value
- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder
- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.
- Added add_stat_temporarily effect (Requires EcoSkills)
- Added multiply_stat_temporarily effect (Requires EcoSkills)
- Added consume trigger (Thanks Sedri!)
- Improved/Fixed alt_click trigger (Thanks Sedri!)