
EcoEnchants 12.22.0
A custom enchantments plugin that doesn't suck.
- Fixed deflection harming the player with enderpearls (Thanks Sedri!)
- All effect/condition/mutator config options now work with both - and _ as separators, for example blacklist-blocks and blacklist_blocks would both be valid, particle-args and particle_args would also both be valid
- Fixed softdepends for other eco plugins being missing, leading to warnings on startup
- Fixed rare lore bug happening for some users; lore was set to an empty list rather than nothing
- Added shoot effect, like shoot_arrow, but you specify the projectile to be anything
- Fixed set_freeze_ticks effect not working on non-player victims
- Added is_frozen condition
- Added set_freeze_ticks effect to set the victim's freeze ticks (how long they have been in powdered snow for)
- Added mine_radius_one_deep effect - like mine_radius, but only one block deep (3x3x1, for example)
- Added has_talisman condition
- Added has_ecoitem condition
- Added has_reforge condition
- Added is_booster_active condition
- Added boss_drop_chance_multiplier effect (hooks into EcoBosses) that multplies the chance for any boss drop to be dropped - can be configured to be either global (all bosses) or to specify the list of bosses to multiply chances for
- Fixed grindstone xp dupe bug with Intellect and Wisdom (Thanks Kapitowa!)
- Added 'random' chain invocation type (as well as cycle/normal) - will run a random effect in the chain each time it's invoked