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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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8.72.0 May 22, 2022
8.72.0 Changelog

- Added keep_inventory effect (Thanks OfTeN!)

8.71.0 May 22, 2022
8.71.0 Changelog

- Added run-type to chains to cycle through effects rather than run them all together

- Added helix, double_helix, twirl, and circle particle animations

- Tweaked particle animation options for more flexibility

8.70.1 May 21, 2022
8.70.1 Changelog

- Fixed static trigger console spam for users on base spigot

8.70.0 May 20, 2022
8.70.0 Changelog

- Added particle animation system and the particle_animation effect to use it!

At the moment there are two effects: trace and ground_spiral, however many more will be added in the future!

Read the wiki page to learn more about how to use them: https://plugins.auxilor.io/effects/all-effects/particle_animation

8.69.0 May 20, 2022
8.69.0 Changelog

- Added particle_line effect to draw a line of particles between you and the target location

- Fixed particle offsets / movement with spawn_particle effect

8.68.1 May 19, 2022
8.68.1 Changelog

- Fixed send_title effect not translating placeholders

- (API, Maybe some effects too) Location will now automatically be attached as victim location, or player location (whichever is available, prioritizing victim) even if not specified from triggers

8.68.0 May 18, 2022
8.68.0 Changelog

- Added support for chain arguments

These allow you to pass parameters to your chains, which makes effect chains far, far more useful and more reusable - your logic can get a lot more complex with this!

In any chain effect (run_chain, run_chain_inline), there is now an extra option you can put under args:

chain_args:
  <name>: <value>
  <name 2>: <value 2>

You can add as many arguments as you like. You use these values in chains just like other placeholders, with %<name>%, for example if you had an argument called strength, you would reference it with %strength% in your chain. Chain arguments support placeholders, too - just like anything else.

This is huge, and if you want to make something extremely powerful with effects, this will make it even easier and quicker with less repetition!

8.67.1 May 17, 2022
8.67.1 Changelog

- Optimized not-met-lines with a caffeine cache

8.67.0 May 16, 2022
8.67.0 Changelog

- Added placeholder_contains condition

- Added set_velocity effect

- Fixed any_of condition showing the wrong parameter name when provided with an invalid config

8.66.3 May 16, 2022
8.66.3 Changelog

- Fixed not-met-lines not having the prefix in lore

- Fixed not-met-lines config not being under args

8.66.2 May 15, 2022
8.66.2 Changelog

- Fixed riding_entity condition not using entity lookup strings and optimized the isMet function via CompileData

8.66.1 May 14, 2022
8.66.1 Changelog

- Added not_ as a prefix for filters to invert them, and added the documentation for inverse filters; using ! as a prefix will still work, however this isn't recommended as yaml treats ! as a special character

8.66.0 May 14, 2022
8.66.0 Changelog

- Switched loading to use eco.yml

- Fixed within_radius_of condition not working with placeholder math

- Fixed potential loading issues with TMMobcoins due to case sensitivity

8.65.1 May 13, 2022
8.65.1 Changelog

- Fixed chance and every not working with placeholder math

- Optimized trigger activation by moving trigger list check up the priorities

8.65.0 May 12, 2022
8.65.0 Changelog

- Added mob_coins_multiplier effect (Requires TMMobcoins)

8.64.1 May 12, 2022
8.64.1 Changelog

- Fixed hard-cap-clamp not working (Thanks JinOuYongGu!)

8.64.0 May 11, 2022
8.64.0 Changelog
- Fixed any_of condition not being registered
- Various internal changes related to chains / chain components
8.63.0 May 8, 2022
8.63.0 Changelog
- Added not met lines to conditions, looks like this in config:
args:
  not-met-lines:
    - "&cYou need to have &eEnchanting XVII"
    - "&cto use this!"
 
Which will be added onto item lore if the condition isn't met
8.62.0 May 5, 2022
8.62.0 Changelog

- API: Added id field to Holder to be used in events to distinguish them

8.61.0 May 3, 2022
8.61.0 Changelog

- API: Added EffectPreActivateEvent, moved EffectActivateEvent to be after costs have been applied (eg currency, mana cost). Also added EffectPreInvoke event before any checks are applied, lies between TriggerProcessEvent and EffectPreActivateEvent

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