
ElitePets | Create your own pets 1.6.1
[1.8 - 1.19] Customisable Inventory Pet plugin with 17+ Premade Pets. Rare Candy, Pet Leash + More
[CENTER][IMG]https://i.imgur.com/xenapBo.png[/IMG] [/CENTER] [B]Change Log:[/B] [LIST] [*]Renamed REMOVE_HEARTS effect to REMOVE_HEALTH as it makes more sense [*]Some dependency updates and small reworks on code [/LIST] [CENTER][B]Thank you for reading this and have a nice day <3[/B][/CENTER]
[CENTER][IMG]https://i.imgur.com/xenapBo.png[/IMG]
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[B]Change Log:[/B]
[LIST]
[*]Added 1.21.5 Support
[/LIST]
[CENTER][B]Thank you for reading this and have a nice day <3[/B][/CENTER]

Change Log:
- Fixed issue with FactionAPI on 1.20+
- Fixed issue with shading package name

Change Log:
- Added 1.21.4 Support

Change Log:
- Added REMOVE_HEART effect
Removes hearts from target/player
REMOVE_HEART:[PLAYER/TARGET]:[MIN]:[MAX]: (RADIUS) - Added SPAWN effect
Spawn a creature to defend you
SPAWN:[ENTITY]:[HEALTH]:[TIME]: (NAME) - Fixed issue with eggs not hatching properly

Change Log:
- Added 1.21 Support

Change Log:
- Added 1.20.6 Support
- Fixed a bunch of issues with egg hatching
- Updated bunch of old dependencies
- Removed ACTIVATE_ENCHANT effect due to it being out of date

Change Log:
- Added 1.20.2 Support
- Added option to define blacklisted-worlds for leash add the following in confg.yml under pet-leash
blacklisted-worlds:
- 'blacklistedWorldName' - Fixed issue with CAGE effect breaking faction blocks
- Fixed issue with pet eggs spamming errors

Change Log:
- Fixed issue with commands not being able to be executed from console

Change Log:
- Added 1.20 Support
- Fixed issue with flight still after quitting game

Change Log:
- Added blacklisted-blocks to the config.yml, this will allow you to blacklist blocks from the cage effect meaning it will not replace them
settings:
blacklisted-blocks:
- 'SPAWNER' - Fixed a bunch of compatibility issues
- Fixed a few errors based on version support

Change Log:
- Added ability to give random positive potion effect using POTION effect
Instead of putting a potion effect just put the word positive - Fixed issue with Cage pet not working with factions
You can now use the cage effect in the wilderness, warzone, and your own claim but not enemies claim, neutral, etc. to avoid people glitching into bases

Change Log:
- Added 1.19.3 Support
- Fixed issue with potion effects not overriding stuff like golden apples etc.
- Fixed issue with Commands using equations returning decimals which caused it to bug out with other plugins

Change Log:
- Made it so cage effect cannot be triggered in faction claims to avoid an issue where people were phasing into peoples bases and their own to get out of combat, I will make a better system soon but for now this was the best option
- Fixed issue with cache becoming invalid randomly
- Updated dependencies
- Optimised some code regarding the pet task processing

Change Log:
- Fixed plugin not working on WineSpigot due to a missing library
- Fixed error when players hit an item frame

Change Log:
- Added option to check whole inventory instead of hotbar for pets
Add the following to your config.yml under settings
check-whole-inventory: true - Fixed issue with plugin not working with Paper (or Paper forks) due to paper removing a library

Change Log:
- Fixed error on startup

Change Log:
- Added MINE effect, you can specify a certain block by setting the levelup-method as MINE:false:DIRT etc.
Will be updating the wiki to explain this stuff a little more in a bit - Fixed some issues with some random effects

Change Log:
- Added 1.19 Support
- Made it so when you teleport to a blocked world and you have a potion effect on from a pet that is disabled, it will remove the potion effect
- Fixed some issues with potion effect
- Fixed some issues with custom event triggering

Change Log:
- Added /ep giveshards <player> <amount> to give players spawner shards
- Fixed error from DEFENCE trigger
- Fixed cage effect (recoded)
- Fixed dupe with Halloween Horse effect