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4.26.0 Jun 18, 2022
4.26.0 Changelog

- Triggers now supply a numeric value

- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder


4.25.1 Jun 17, 2022
4.25.1 Changelog

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.


4.25.0 Jun 16, 2022
4.25.0 Changelog

- Added luck_multiplier effect


4.24.0 Jun 15, 2022
4.24.0 Changelog

- Added add_stat_temporarily effect (Requires EcoSkills)

- Added multiply_stat_temporarily effect (Requires EcoSkills)


4.23.0 Jun 14, 2022
4.23.0 Changelog

- Added consume trigger (Thanks Sedri!)

- Improved/Fixed alt_click trigger (Thanks Sedri!)


4.22.0 Jun 14, 2022
Fixed wrong jar!

Fixed the wrong jar


4.21.2 Jun 13, 2022
4.21.2 Changelog

- All effect/condition/mutator config options now work with both - and _ as separators, for example blacklist-blocks and blacklist_blocks would both be valid, particle-args and particle_args would also both be valid


4.21.1 Jun 12, 2022
4.21.1 Changelog

- Fixed softdepends for other eco plugins being missing, leading to warnings on startup


4.21.0 Jun 11, 2022
4.21.0 Changelog

- Added multiply_all_stats effect (Requires EcoSkills)


4.20.0 Jun 8, 2022
4.20.0 Changelog

- Added shoot effect, like shoot_arrow, but you specify the projectile to be anything 


4.19.2 Jun 6, 2022
4.19.2 Changelog

- Fixed permanent potion effects breaking on death


4.19.1 Jun 5, 2022
4.19.1 Changelog

- Fixed wrong update


4.19.1 Jun 4, 2022
4.19.1 Changelog

- Fixed set_freeze_ticks effect not working on non-player victims


4.19.0 Jun 3, 2022
4.19.0 Changelog

- Added is_frozen condition

- Added set_freeze_ticks effect to set the victim's freeze ticks (how long they have been in powdered snow for)


4.18.0 May 31, 2022
4.18.0 Changelog

- Added mine_radius_one_deep effect - like mine_radius, but only one block deep (3x3x1, for example)


4.17.0 May 30, 2022
4.17.0 Changelog

- Added has_talisman condition

- Added has_ecoitem condition

- Added has_reforge condition

- Added is_booster_active condition


4.16.0 May 30, 2022
4.16.0 Changelog

- Added boss_drop_chance_multiplier effect (hooks into EcoBosses) that multplies the chance for any boss drop to be dropped - can be configured to be either global (all bosses) or to specify the list of bosses to multiply chances for


4.15.0 May 28, 2022
4.15.0 Changelog

- Added location_to_projectile mutator


4.14.0 May 27, 2022
4.14.0 Changelog

- Added 'random' chain invocation type (as well as cycle/normal) - will run a random effect in the chain each time it's invoked


4.13.0 May 25, 2022
4.13.0 Changelog

- Added remove_item effect (Thanks OfTeN!)


4.12.1 May 23, 2022
4.12.1 Changelog

- Fixed entity_item_drop trigger on base spigot users


4.12.0 May 22, 2022
4.12.0 Changelog

- Added keep_inventory effect (Thanks OfTeN!)


4.11.0 May 22, 2022
4.11.0 Changelog

- Added run-type to chains to cycle through effects rather than run them all together

- Added helix, double_helix, twirl, and circle particle animations

- Tweaked particle animation options for more flexibility


4.10.1 May 21, 2022
4.10.1 Changelog

- Fixed static trigger console spam for users on base spigot


4.10.0 May 20, 2022
4.10.0 Changelog

- Added particle animation system and the particle_animation effect to use it!

At the moment there are two effects: trace and ground_spiral, however many more will be added in the future!

Read the wiki page to learn more about how to use them: https://plugins.auxilor.io/effects/all-effects/particle_animation


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