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10.26.1 Jul 22, 2023
10.26.1 Changelog
- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect

10.26.0 Jul 21, 2023
10.26.0 Changelog
- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs

10.25.1 Jul 20, 2023
10.25.1 Changelog

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.


10.25.0 Jul 19, 2023
10.25.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)

10.24.0 Jul 17, 2023
10.24.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit

10.23.3 Jul 17, 2023
10.23.3 Changelog

- %active_level% placeholder is disabled by default for performance reasons (never used by any default configs), make enable it in config.yml if you use it. (Thanks Kapitowa!)


10.23.2 Jul 16, 2023
10.23.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users


10.23.1 Jul 12, 2023
10.23.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)

10.23.0 Jul 12, 2023
10.23.0 Changelog

- API: Added EnchantmentTableGenerateChanceEvent


10.22.0 Jul 9, 2023
10.22.0 Changelog
- Added tame_animal trigger
- Added name_entity effect

10.21.1 Jul 6, 2023
10.21.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag

10.21.0 Jul 4, 2023
10.21.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
 
Important!
This update will break your existing rapid and telekinesis enchantments. Make sure to update rapid.yml and telekinesis.yml with the following effects:
 
rapid.yml:
effects:
  - id: rapid_bows
    args:
      percent_faster: "15 * %level%"
 
telekinesis.yml:
effects:
  - id: telekinesis

10.20.4 Jun 27, 2023
10.20.4 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times


10.20.3 Jun 23, 2023
10.20.3 Changelog

- Fixed debug messages being shown in the last version 


10.20.2 Jun 23, 2023
10.20.2 Changelog

- Fixed %level% not working in past 2 versions (Thanks OfTeN!)


10.20.1 Jun 21, 2023
10.20.1 Changelog

- Fixed static triggers not working since last version


10.20.0 Jun 19, 2023
10.20.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

10.19.1 Jun 18, 2023
10.19.1 Changelog

- Added more options to replenish (Thanks OfTeN!)


10.19.0 Jun 10, 2023
10.19.0 Changelog

- Added send_minimessage effect (Requires Paper)


10.18.1 Jun 9, 2023
10.18.1 Changelog

- Added 1.20 support


10.18.0 Jun 5, 2023
10.18.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.

10.17.3 Jun 3, 2023
10.17.3 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Added %ecoenchants_<id>_name% placeholder

10.17.2 Jun 1, 2023
10.17.2 Changelog

- Fixed bugs with give_health effect


10.17.1 Jun 1, 2023
10.17.1 Changelog

- Temporarily removed active_level due to a bug


10.16.1 May 24, 2023
10.16.1 Changelog

- Unused triggers will no longer be dispatched, which should improve server performance


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