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Why Beta?
My plan is to have an early-access version to debug faster. After all common bugs I missed during the development are fixed, I will publish the paid version. Until then, you can use this totally functioning version and help me develop both versions by giving feedback.

Main Features:

  • Multi-World claiming (can choose which worlds via config.yml)
  • Vault support
  • Chunk-based claim system (a claim can have multiple chunks)
  • Base claim price per day
  • Price per chunk per day
  • Naming claims
  • Cool chunk border preview with particles (optimized)
  • Adding other players to claim
  • Detailed grief protection
  • Claim settings
  • All texts are customizable
  • All commands are customizable
  • JSON database

Claims are fully protected against these griefs:

  • Building / Breaking
  • Dropping / Stealing items
  • Buckets
  • Destroying / Placing vehicles
  • All piston interactions
  • Player interactions (e.g. throwing eggs/snowballs, opening chests)
  • Player entity interactions (e.g. breeding mobs, using minecart chests, opening doors)
  • Entity interactions (e.g. a zombie triggering a pressure plate)
  • Entity block interactions (e.g. endermen stealing dirt)
  • Entity breaking doors
  • Fire (spreading, igniting, burning)
  • Block explosions (e.g. tnt)
  • Entity explosions (e.g. creeper)
  • Player damage to mobs that are in the claim
  • Player damage to players that are in the claim
  • Projectile damage to players that are in the claim
  • Mounting entities
  • Using portals
(For additional help visit our discord server.)