Config Files
The plugin is very customizable and has a lot of settings you can configurate!
Check out for yourself in the configs below:
config.yml
no-economy: false
#Actions made by admins/console
#will appear as made by this one
server-executor-name: '&7Server Banker'
use-old-players-delete: false
#After how many days of inactivity should data be removed
#Data is deleted on plugin load
inactivity-days: 40
#If you have a skyblock plugin that is compatible
#with RoyaleEconomy and you wish to hook to it, make sure
#this is set to true
search-skyblock-hook: true
#Check for other plugins to hook the banks to
#for example SaberFactions:
#ATTENTION! The option search-skyblock-hook and this one can't be true at the same time
other-plugins-hook: false
#How many coins should a player have by default in their purse
default-balance: 0
#How many coins should a player have by default in their bank
default-bank-balance: 0
#Cooldowns in seconds
bank-cooldown: 0
sharedbank-cooldown: 0
bank-cooldown-message: '&cThe bank is in cooldown for %cooldown% seconds.'
#If this is set to true, when a player creates a shared bank
#the personal one will redirect to the shared bank
#The /bank command will be redirected to /sharedbank too
use-only-one-bank: false
#This setting is to enble %royaleeconomy_dynamic_coins% which
#can display coins receiving dynamically (+5) (+100), good for scoreboards/actionbar
use-dynamic-placeholder: true
dynamic-placeholder-format: '&6(+%amount%)'
#More settings for interest at bank upgrades configuration
#Cooldown in hours
interest-cooldown: 31
use-interest: true
number-format:
use-decimals: false
short-format:
#If you set this to true numbers will be shorter
#1,000,000 -> 1M
use: false
units:
unit1:
number-of-zeros: 3
unit-name: 'K'
unit2:
number-of-zeros: 6
unit-name: 'M'
unit3:
number-of-zeros: 9
unit-name: 'G'
unit4:
number-of-zeros: 12
unit-name: 'T'
unit5:
number-of-zeros: 15
unit-name: 'Q'
mysql:
use-mysql: false
database: 'RoyaleEconomy'
host: 'localhost'
port: 3306
username: 'root'
password: 'pass123'
time-units:
days: 'Days'
day: 'Day'
hours: 'Hours'
hour: 'Hour'
minutes: 'Minutes'
minute: 'Minute'
seconds: 'Seconds'
second: 'Second'
soon: '>1 Minute'
short-time-units:
day: 'd'
hour: 'h'
minute: 'm'
second: 's'
input-guis:
#What kind of input would you like? 3 Avalabile
#1. 'sign'
#2. 'anvil'
#3. 'chat'
input-type: 'sign'
#If you use chat setting, this message will be shown
#after 20 seconds of opening the chat listener
chat-listener-end-message: '&cYou took too long to enter an input.'
deposit-coins:
lines:
- '^^^^^^^^^^^^^^^^'
- 'Enter the amount'
- 'to deposit'
success-message: '&fYou have deposited &6%amount% coins &fin your bank!'
fail-message: '&fYou don''t have &6%amount% coins &fin your purse!'
invalid-number: '&cPlease enter a valid number.'
withdraw-coins:
lines:
- '^^^^^^^^^^^^^^^^'
- 'Enter the amount'
- 'to withdraw'
success-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
fail-message: '&fYou don''t have &6%amount% coins &fin your bank!'
invalid-number: '&cPlease enter a valid number.'
piggy-bank:
use-piggy-banks: true
texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTk4ZGY0MmY0NzdmMjEzZmY1ZTlkN2ZhNWE0Y2M0YTY5ZjIwZDljZWYyYjkwYzRhZTRmMjliZDE3Mjg3YjUifX19'
name: '&aPiggy Bank'
lore:
- '&7Direct access to your'
- '&7personal bank.'
- ''
- '&eClick to open!'
#Cooldown in seconds
cooldown: 0
cooldown-message: '&cYour piggy bank is in cooldown!'
#Please do not modify
config-version: 1.45
shops.yml
sell-all:
can-not-sell: '&cCan''t do this with items in off hand!'
#Setting this to false will ignore all enchanted items
sell-enchanted-items: true
#Cooldown in seconds
sell-all-command-cooldown: 0
#Applies to wands too, to set the cooldown of an wand just add 'cooldown: amount' in the wand's section
cooldown-bypass-permission: 'rec.sellall.cooldown.bypass'
sell-all-cooldown-message: '&cYou can not do this yet! This action is in cooldown for another %cooldown%'
sell-message: '&6[Sell All] &fYou have sold &e%item-count% items &ffor &6%coins% coins&f!'
no-items-to-sell: '&cNo items to sell!'
use-sell-command: false
#Permission to use /sellall without mentioning a shop
#If users don't have permission, they need to specify a shop
#PER SHOP SELL PERMISSION: 'rec.shop.sellall.shopName' <--- CAN NOT BE CHANGED
global-sell-permission: 'rec.shop.sellall.global'
no-permission-to-sell-global: '&cYou don''t have permission to sell globally!'
no-permission-to-sell-shop: '&cYou don''t have permission to sell to this shop!'
use-sell-wands: false
need-to-click-chest: '&cThe wand sells items inside a chest. You need to click one of your chests!'
sell-wands:
#Sell wands check for sellall permission, if you don't have access to sell
#to a shop (rec.shop.sellall.shopName or the global permission) the items WILL NOT BE SOLD!
#Doesn't matter if the wand allows selling to that shop, the player needs permission for it too!
wand1:
#The maximum amount of uses, after which the wand breaks
#Set to 0 for no limit
uses: 500
material: '369'
#Leaving the shops to check empty means it checks for EVERY shop!
shops-to-check: []
name: '&aGlobal Sell Wand &7(&a%uses%&7)'
lore:
- ''
- '&7Sell items from a chest'
- '&7instantly to all shops'
- '&7you have access to!'
- ''
- '&7Uses Left: &a%uses%'
wand2:
#The maximum amount of uses, after which the wand breaks
#Set to 0 for no limit
uses: 0
material: '280'
#Leaving the shops to check empty means it checks for EVERY shop!
shops-to-check:
- 'shop1'
- 'shop2'
name: '&aSell Wand | Shop 1 & Shop 2'
lore:
- ''
- '&7Sell items from a chest'
- '&7instantly to shop 1 and shop 2'
- '&7if you have access'
- '&7to them!'
shop-buy-limit:
use: false
#This is the maximum amount of money you can use
#per day to buy stuff (is global, not for each shop)
limit-reached-message:
- '&cYou can''t buy more stuff!'
- '&cYou have reached the daily limit'
- '&cof &6%coins% coins&c!'
limit-groups:
limit1:
permission: 'shop.limit1'
maximum-coins: 50000
limit2:
permission: 'shop.limit2'
maximum-coins: 10000
shop-sell-limit:
use: false
#This is the maximum amount of money you can use
#per day to sell stuff (is global, not for each shop)
limit-reached-message:
- '&cYou can''t sell more stuff!'
- '&cYou have reached the daily limit'
- '&cof &6%coins% coins&c!'
limit-groups:
limit1:
permission: 'shop.limit1'
maximum-coins: 50000
limit2:
permission: 'shop.limit2'
maximum-coins: 10000
log-shop-activity: false
next-page-item:
material: '262'
name: '&aNext Page'
lore:
- '&fClick to go'
- '&fto the next page.'
previous-page-item:
material: '262'
name: '&aPrevious Page'
lore:
- '&fClick to go'
- '&fto the previous page.'
main-go-back-item:
#Use a go back button in the main shop?
use-go-back: false
#Make sure is not an shop item slot
slot: 4
material: '262'
name: '&aGo back'
lore:
- '&fGo back to shop list'
#You need commands to define going back places
commands: []
go-back-item:
material: '262'
name: '&aGo Back'
lore:
- '&fGo back to'
- '&fthe main shop.'
sell-item:
material: '154'
name: '&aSell Item'
lore:
- '&7Click items in your inventory to'
- '&7sell them to this Shop!'
lore-sell-addition:
- ''
- '&7Cost'
- '&6%amount% Coins'
- ''
- '&eClick to sell!'
#You can also use %sell-amount% inside here
lore-buy-addition:
- ''
- '&7Cost'
- '&6%amount% Coins'
- '%item-requirements%'
- ''
- '&eClick to purchase!'
#If the amounts are not set to 0 this
#will be added to the lore
lore-detailed-buy-addition:
- '&eRight Click for more trading options!'
lore-buyback-addition:
- ''
- '&7Cost'
- '&6%amount% Coins'
- ''
- '&eClick to buyback!'
freshly-bought-lore:
- ''
- '&bFreshly bought item.'
- '&bReopen the shop to be'
- '&bable to sell it.'
sell-message: '&fYou sold &8%item-count%x &f%item-display-name% &ffor &6%amount% coins&f!'
buy-message: '&fYou bought &8%item-count%x &f%item-display-name% &ffor &6%amount% coins&f!'
buyback-message: '&fYou bought back &8%item-count%x &f%item-display-name% for &6%amount% coins&f!'
not-enough-coins: '&cYou don''t have enough coins!'
not-enough-items: '&cYou don''t have enough items!'
not-enough-space: '&cYou don''t have enough space in your inventory!'
too-fast-click: '&cSlow down a bit! You click too fast!'
gambling.yml
use-gambling: false
#The permission to use the gambling command
gambling-permission: 'none'
no-permission: '&cYou don''t have permission to gamble.'
#This is either a chat message/the paper's lore in the anvil/the text on a sign
#it depends on what the general input method is
gambling-input-message:
- '^^^^^^^^^^^^^^^^'
- 'Enter the amount'
- 'you want to gamble'
animation-settings:
#The mini-background shuffles while gambling
#The items below are randomly displayed
shuffle-background-items:
- '160:0'
- '160:1'
- '160:2'
- '160:3'
- '160:4'
- '160:5'
- '160:6'
- '160:9'
- '160:10'
- '160:11'
- '160:12'
- '160:13'
- '160:14'
winning-mini-background: '160:5'
losing-mini-background: '160:14'
gambling-menu:
menu-name: '&8Gambling'
main-background-material: '160:15'
small-background-material: '160:7'
not-pulled-yet:
material: 'skull: mhf_question'
name: '&7???'
lore:
- '&8Try your luck'
#Execute commands on menu closing, leave empty for no commands
#Use %player% for player's name
closing-commands: []
purse-info:
material: '54'
name: '&aYour Money'
lore:
- '&fYou currently have'
- '&6%coins% coins &fin your'
- '&fpurse to gamble with.'
pull-item:
material: '69'
name: '&aTry your luck'
lore:
- '&fClick to &cpull&f!'
- ''
- '&fCurrently pulling with'
- '&6%coins% coins&f!'
pull-item-waiting:
material: '69'
name: '&aPulling...'
lore:
- '&fWait for the'
- '&fgamble result!'
edit-gamble:
material: '323'
name: '&aEdit amount'
lore:
- '&fYou are currently gambling'
- '&ffor &6%coins% coins&f.'
- ''
- '&eClick to edit'
player-head-info:
name: '&aHow to Gamble'
lore:
- '&fTo gamble in this menu'
- '&fyou need to enter an amount'
- '&fof coins and you can:'
- '&f - lose everything'
- '&f - double your money'
- '&f - get something in between'
gamble-history:
material: '340'
name: '&aGamble History'
lore-structure:
lost-gamble: '&cUnlucky &7| &6%from-amount% &fto &6%to-amount% &7| &e%time% ago'
won-gamble: '&aLucky &7| &6%from-amount% &fto &6%to-amount% &7| &e%time% ago'
no-history:
- '&7No Gambling Attempts'
#The amount that is set when you open the menu
default-gamble-amount: 1000
minimum-gamble-amount: 500
minimum-message: '&cYou can''t choose an amount below 500.'
#Set to 0 to disable
maximum-gamble-amount: 0
maximum-message: '&cThe entered amount is too big.'
#While pulling, what items should be displayed
#on the shuffle screen
shuffle-items:
- '263:0'
- '263:1'
- '265'
- '266'
- '318'
- '289'
- '348'
- '287'
- '369'
- '371'
- '388'
- '399'
- '406'
- '410'
chances:
#General info
#Percentages should be from 1-100
#You can also use the percent-to-lose/win to 0 for a chance to make it a second chance, nothing happening
#The sum of percentages does not need to be 100
#You can add a "message: 'a message'" on each chance to have a custom message
losing:
chance1:
#The percent you lose of the entered amount
percent-to-lose: 15
#Chance of it happening
chance-to-happen: 30
#If this chance happens, the items that should be displayed are:
items-to-display:
item1: '287'
item2: '287'
item3: '318'
chance2:
percent-to-lose: 30
chance-to-happen: 25
items-to-display:
item1: '289'
item2: '263:1'
item3: '289'
chance3:
percent-to-lose: 50
chance-to-happen: 20
items-to-display:
item1: '263:1'
item2: '263:1'
item3: '287'
chance4:
percent-to-lose: 70
chance-to-happen: 15
items-to-display:
item1: '263:0'
item2: '263:0'
item3: '289'
chance5:
#Custom message, you can add one for any chance, otherwise the default is used
message: '&6[Gambling] &fSo unlucky! You lost everything :('
percent-to-lose: 100
chance-to-happen: 10
items-to-display:
item1: '263:0'
item2: '263:0'
item3: '263:0'
winning:
chance1:
percent-to-win: 10
chance-to-happen: 30
items-to-display:
item1: '265'
item2: '265'
item3: '265'
chance2:
percent-to-win: 30
chance-to-happen: 20
items-to-display:
item1: '266'
item2: '266'
item3: '266'
chance3:
percent-to-win: 45
chance-to-happen: 17
items-to-display:
item1: '388'
item2: '388'
item3: '388'
chance4:
percent-to-win: 70
chance-to-happen: 10
items-to-display:
item1: '264'
item2: '264'
item3: '264'
chance5:
percent-to-win: 100
chance-to-happen: 4
items-to-display:
item1: '399'
item2: '399'
item3: '399'
not-enough-coins: '&cYou don''t have enough coins to gamble!'
no-rush: '&cWait until this pull is over!'
#Use %gamble-amount% for the entered amount for gambling
#Use %return-amount% for the amount the player has gotten
default-winning-message: '&6[Gamble] &fWell done! You earned a profit. &7(&6%gamble-amount% &8-> &6%return-amount%&7)'
default-losing-message: '&6[Gamble] &fShoot! Better luck next time. &7(&6%gamble-amount% &8-> &6%return-amount%&7)'
sounds:
#Personal opinion: I recommend GLASS on losing, ORB_PICKUP on winning, FIRE_IGNITE while gambling
#the ones i suggested are fo 1.8.8 but you can look for their alternative in the upper versions
winning-sound: 'none'
losing-sound: 'none'
#These sound plays on loop while gambling
while-gambling-sound: 'none'
menus.yml
main-bank-menu:
title: '&8Personal Bank'
use-background-glass: true
background-glass-color: 15
size: 36
deposit-item:
item-id: '54'
slot: 11
name: '&aDeposit Coins'
#Use %interest-cooldown% for the cooldown (format example: 2 Days)
#Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
#Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
lore:
- '&7Current balance: &6%balance%'
- ''
- '&7Store coins in the bank to'
- '&7keep them safe while you go'
- '&7on adventures!'
- ''
- '&7Until interest: &b%interest-cooldown%'
- ''
- '&eClick to make a deposit!'
withdraw-item:
item-id: '158'
slot: 13
name: '&aWithdraw Coins'
lore:
- '&7Current balance: &6%balance%'
- ''
- '&7Take your coins out of the'
- '&7bank in order to spend'
- '&7them.'
- ''
- '&eClick to withdraw coins'
transaction-history:
item-id: '358:0'
slot: 15
name: '&aTransaction History'
#Use %symbol% for +/-
#Use %transaction-coins% for the amount of coins from that transaction
#Use %transaction-countdown% for the time elapsed from the creation of the transaction
#Use %player-name% for the name of the one who made the transaction (it could also be bank interest)
lore-structure: '%symbol% &6%transaction-coins%&7, &e%transaction-countdown% Ago &7by &b%player-name%'
bank-interest-name: '&7Bank Interest'
no-transaction-lore:
- '&7You have no transactions'
- '&7to display.'
close-item:
item-id: '166'
slot: 31
name: '&cClose'
lore: []
information-item:
item-id: '76'
slot: 32
name: '&aInformation'
#Use %balance-limit% for the current bank limit (taken from bank upgrade)
#Use %interest-value% for the amount of coins the player will receive on interest
#Use %interest-cooldown% for the cooldown (format example: 2 Days)
#Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
#Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
lore:
- '&7Keep your coins safe in the bank!'
- '&7You lose half the coins in your'
- '&7purse when dying.'
- ''
- '&7Balance limit: &6%balance-limit%'
- ''
- '&7The banker rewards you every 31'
- '&7hours with &binterest &7for the'
- '&7coins in your bank balance.'
- ''
- '&7Interest in: &b%interest-cooldown%'
- '&7Projected: &6%interest-value% coins'
bank-upgrades:
item-id: '41'
slot: 35
name: '&6Bank Upgrades'
lore:
- '&7Are you so rich that you can''t'
- '&7even store your coins?'
- ''
- '&7Current account: %account-name%'
- '&7Bank limit: &6%balance-limit%'
- ''
- '&eClick to view upgrades!'
deposit-coins-menu:
title: '&8Bank Deposit'
use-background-glass: true
background-glass-color: 15
size: 36
#Use %amount% for the amount of coins a player withdraws
deposit-message: '&fYou have deposited &6%amount% coins &fin your bank!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
custom-amount-item:
item-id: '323'
slot: 15
name: '&aSpecific amount'
#Use %balance% for the amount of coins
lore:
- '&7Current balance: &6%balance%'
- ''
- '&eClick to deposit coins!'
percent-items:
item1:
percent: 50
display-amount: 32
item-id: '54'
slot: 13
name: '&aHalf your purse'
#Use %balance% for the current balance
#Use %to-deposit% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to deposit: &6%to-deposit%'
- ''
- '&eClick to deposit coins!'
item2:
percent: 100
display-amount: 64
item-id: '54'
slot: 11
name: '&aYour whole purse'
#Use %balance% for the current balance
#Use %to-deposit% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to deposit: &6%to-deposit%'
- ''
- '&eClick to deposit coins!'
withdraw-coins-menu:
title: '&8Bank Withdrawal'
use-background-glass: true
background-glass-color: 15
size: 36
#Use %amount% for the amount of coins a player withdraws
withdraw-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
custom-amount-item:
item-id: '323'
slot: 16
name: '&aSpecific amount'
#Use %balance% for the amount of coins
lore:
- '&7Current balance: &6%balance%'
- ''
- '&eClick to withdraw coins!'
percent-items:
item1:
percent: 20
display-amount: 1
item-id: '158'
slot: 14
name: '&aWithdraw 20%'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
item2:
percent: 50
display-amount: 32
item-id: '158'
slot: 12
name: '&aHalf the account'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
item3:
percent: 100
display-amount: 64
item-id: '158'
slot: 10
name: '&aEverything in the account'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
withdraw-as-bag:
slot: 32
#If the amount the player withdraws does not meet
#the bag's minimum & maximum requirements the amount will
#be sent in their purse instead
withdraw-as-purse: '&fThe amount was sent to &eyour purse &finstead!'
selected:
name: '&aWithdraw via Coins Bag (ON)'
lore:
- ''
- '&7Status: &aSELECTED'
- '&7This option will withdraw'
- '&7the amount you want as a'
- '&7coins bag!'
- ''
- '&eClick to deactivate!'
not-selected:
name: '&aWithdraw via Coins Bag (OFF)'
lore:
- ''
- '&7Status: &cNOT SELECTED'
- '&7This option will withdraw'
- '&7the amount you want as a'
- '&7coins bag!'
- ''
- '&eClick to activate!'
bank-upgrades-menu:
title: '&8Bank Account Upgrades'
use-background-glass: true
background-glass-color: 15
size: 36
lore-additions:
#These options are added to the lore of the bank upgrades
#If you leave them empty they won't be added
better-upgrade: '&eThis is a better account!'
own-upgrade: '&aThis is your account!'
previous-upgrade: '&cYou have a better account!'
need-previous-upgrade: '&cNeed previous upgrade!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
#This menu is more dynamic than the other ones
#You can add as many items as you like here, but they must represent
#a bank upgrade by index (0, 1, 2, etc)
bank-upgrades-items:
item1:
#The bank upgrade that this item represents
item-id: '295'
bank-upgrade-index: 0
slot: 11
item2:
item-id: '371'
bank-upgrade-index: 1
slot: 12
item3:
item-id: '266'
bank-upgrade-index: 2
slot: 13
item4:
item-id: '315'
bank-upgrade-index: 3
slot: 14
item5:
item-id: '418'
bank-upgrade-index: 4
slot: 15
shared-menus:
main-bank-menu:
title: '&8Shared Bank'
use-background-glass: true
background-glass-color: 15
size: 36
deposit-item:
item-id: '54'
slot: 11
name: '&aDeposit Coins'
#Use %interest-cooldown% for the cooldown (format example: 2 Days)
#Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
#Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
lore:
- '&7Current balance: &6%balance%'
- ''
- '&7Store coins in the bank to'
- '&7keep them safe while you go'
- '&7on adventures!'
- ''
- '&7Until interest: &b%interest-cooldown%'
- ''
- '&eClick to make a deposit!'
withdraw-item:
item-id: '158'
slot: 13
name: '&aWithdraw Coins'
lore:
- '&7Current balance: &6%balance%'
- ''
- '&7Take your coins out of the'
- '&7bank in order to spend'
- '&7them.'
- ''
- '&eClick to withdraw coins'
transaction-history:
item-id: '358:0'
slot: 15
name: '&aTransaction History'
#Use %symbol% for +/-
#Use %transaction-coins% for the amount of coins from that transaction
#Use %transaction-countdown% for the time elapsed from the creation of the transaction
#Use %player-name% for the name of the one who made the transaction (it could also be bank interest)
lore-structure: '%symbol% &6%transaction-coins%&7, &e%transaction-countdown% Ago &7by &b%player-name%'
bank-interest-name: '&7Bank Interest'
no-transaction-lore:
- '&7You have no transactions'
- '&7to display.'
close-item:
item-id: '166'
slot: 31
name: '&cClose'
lore: []
information-item:
item-id: '76'
slot: 32
name: '&aInformation'
#Use %balance-limit% for the current bank limit (taken from bank upgrade)
#Use %interest-value% for the amount of coins the player will receive on interest
#Use %interest-cooldown% for the cooldown (format example: 2 Days)
#Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
#Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
lore:
- '&7Keep your coins safe in the bank!'
- '&7You lose half the coins in your'
- '&7purse when dying.'
- ''
- '&7Balance limit: &6%balance-limit%'
- ''
- '&7The banker rewards you every 31'
- '&7hours with &binterest &7for the'
- '&7coins in your bank balance.'
- ''
- '&7Interest in: &b%interest-cooldown%'
- '&7Projected: &6%interest-value% coins'
shared-information-item:
item-id: '340'
slot: 30
name: '&aBank Players'
#Use %bank-owner% for the owner of the bank
lore-header:
- '&7Bank Owner: &b%bank-owner%'
- '&7Bank Members:'
#Use %member% for the name of the member displayed
lore-members-structure: '&7 - &b%member%'
no-members: '&c There are no members'
lore-footer:
- '&7Upgrade your bank to get'
- '&7more player slots!'
bank-upgrades:
item-id: '41'
slot: 35
name: '&6Bank Upgrades'
lore:
- '&7Are you so rich that you can''t'
- '&7even store your coins?'
- ''
- '&7Current account: %account-name%'
- '&7Bank limit: &6%balance-limit%'
- ''
- '&eClick to view upgrades!'
deposit-coins-menu:
title: '&8Bank Deposit'
use-background-glass: true
background-glass-color: 15
size: 36
#Use %amount% for the amount of coins a player withdraws
deposit-message: '&fYou have deposited &6%amount% coins &fin your bank!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
custom-amount-item:
item-id: '323'
slot: 15
name: '&aSpecific amount'
#Use %balance% for the amount of coins
lore:
- '&7Current balance: &6%balance%'
- ''
- '&eClick to deposit coins!'
percent-items:
item1:
percent: 50
display-amount: 32
item-id: '54'
slot: 13
name: '&aHalf your purse'
#Use %balance% for the current balance
#Use %to-deposit% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to deposit: &6%to-deposit%'
- ''
- '&eClick to deposit coins!'
item2:
percent: 100
display-amount: 64
item-id: '54'
slot: 11
name: '&aYour whole purse'
#Use %balance% for the current balance
#Use %to-deposit% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to deposit: &6%to-deposit%'
- ''
- '&eClick to deposit coins!'
withdraw-coins-menu:
title: '&8Bank Withdrawal'
use-background-glass: true
background-glass-color: 15
size: 36
#Use %amount% for the amount of coins a player withdraws
withdraw-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
custom-amount-item:
item-id: '323'
slot: 16
name: '&aSpecific amount'
#Use %balance% for the amount of coins
lore:
- '&7Current balance: &6%balance%'
- ''
- '&eClick to withdraw coins!'
percent-items:
item1:
percent: 20
display-amount: 1
item-id: '158'
slot: 14
name: '&aWithdraw 20%'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
item2:
percent: 50
display-amount: 32
item-id: '158'
slot: 12
name: '&aHalf the account'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
item3:
percent: 100
display-amount: 64
item-id: '158'
slot: 10
name: '&aEverything in the account'
#Use %balance% for the current balance
#Use %to-withdraw% for the amount that will be deposited
lore:
- '&7Current balance: &6%balance%'
- '&7Amount to withdraw: &6%to-withdraw%'
- ''
- '&eClick to withdraw coins!'
withdraw-as-bag:
slot: 32
#If the amount the player withdraws does not meet
#the bag's minimum & maximum requirements the amount will
#be sent in their purse instead
withdraw-as-purse: '&fThe amount was sent to &eyour purse &finstead!'
selected:
name: '&aWithdraw via Coins Bag (ON)'
lore:
- ''
- '&7Status: &aSELECTED'
- '&7This option will withdraw'
- '&7the amount you want as a'
- '&7coins bag!'
- ''
- '&eClick to deactivate!'
not-selected:
name: '&aWithdraw via Coins Bag (OFF)'
lore:
- ''
- '&7Status: &cNOT SELECTED'
- '&7This option will withdraw'
- '&7the amount you want as a'
- '&7coins bag!'
- ''
- '&eClick to activate!'
bank-upgrades-menu:
title: '&8Bank Account Upgrades'
use-background-glass: true
background-glass-color: 15
size: 36
lore-additions:
#These options are added to the lore of the bank upgrades
#If you leave them empty they won't be added
better-upgrade: '&eThis is a better account!'
own-upgrade: '&aThis is your account!'
previous-upgrade: '&cYou have a better account!'
need-previous-upgrade: '&cNeed previous upgrade!'
go-back-item:
item-id: '262'
slot: 31
name: '&aGo back'
lore:
- '&7Go back to your'
- '&7bank.'
#This menu is more dynamic than the other ones
#You can add as many items as you like here, but they must represent
#a bank upgrade by index (0, 1, 2, etc)
bank-upgrades-items:
item1:
#The bank upgrade that this item represents
item-id: '295'
bank-upgrade-index: 0
slot: 11
item2:
item-id: '371'
bank-upgrade-index: 1
slot: 12
item3:
item-id: '266'
bank-upgrade-index: 2
slot: 13
item4:
item-id: '315'
bank-upgrade-index: 3
slot: 14
item5:
item-id: '418'
bank-upgrade-index: 4
slot: 15
bankUpgrades.yml
bank-upgrades:
#Indexes must be from 0 to max index
#0 is the default account everyone starts with
maximum-index: 4
0:
name: '&aStarter Account'
lore:
- ''
- '&a>&m--------&r &6Interest Tranches &a&m--------&a<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &615 &emillion yields &b1% &einterest.'
- ''
- ' &7Max interest: &6250,000'
- ' &8(With 15,000,000 balance)'
- '&a>&m---------------------------------&a<'
- ''
- '&7Max balance: &650 Million Coins'
- ''
- '&7This is the default account.'
maximum-balance: 50000000
#What you need to upgrade to this upgrade
requirements:
coins: 0
permission: 'none'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 15000000
1:
name: '&6Gold Account'
lore:
- ''
- '&6>&m--------&r &6Interest Tranches &6&m--------&6<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ''
- ' &7Max interest: &6300,000'
- ' &8(With 20,000,000 balance)'
- '&6>&m---------------------------------&6<'
- ''
- '&7Max balance: &6100 Million Coins'
- ''
- '&7Cost: &65,000,000 coins'
maximum-balance: 100000000
#What you need to upgrade to this upgrade
requirements:
coins: 5000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &6Gold Account&f!'
- '&fYour maximum bank balance is now &6100 Million Coins'
- '&fYour maximum interest is now &6300,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
2:
name: '&dDeluxe Account'
lore:
- ''
- '&d>&m--------&r &6Interest Tranches &d&m--------&d<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ''
- ' &7Max interest: &6350,000'
- ' &8(With 30,000,000 balance)'
- '&d>&m---------------------------------&d<'
- ''
- '&7Max balance: &6250 Million Coins'
- ''
- '&7Cost: &610,000,000 coins'
maximum-balance: 250000000
#What you need to upgrade to this upgrade
requirements:
coins: 10000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &dDeluxe Account&f!'
- '&fYour maximum bank balance is now &6250 Million Coins'
- '&fYour maximum interest is now &6350,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
3:
name: '&5Super Deluxe Account'
lore:
- ''
- '&5>&m--------&r &6Interest Tranches &5&m--------&5<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
- ''
- ' &7Max interest: &6390,000'
- ' &8(With 50,000,000 balance)'
- '&5>&m---------------------------------&5<'
- ''
- '&7Max balance: &6500 Million Coins'
- ''
- '&7Cost: &625,000,000 coins'
maximum-balance: 500000000
#What you need to upgrade to this upgrade
requirements:
coins: 25000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &5Super Deluxe Account&f!'
- '&fYour maximum bank balance is now &6500 Million Coins'
- '&fYour maximum interest is now &6390,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
forth:
percent: 0.2
minimum-coins: 30000001
maximum-coins: 50000000
4:
name: '&cPremier Account'
lore:
- ''
- '&c>&m--------&r &6Interest Tranches &c&m--------&c<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
- ' &eFrom &650 &eto &6160 &emillion yields &b0.1% &einterest.'
- ''
- ' &7Max interest: &6500,000'
- ' &8(With 160,000,000 balance)'
- '&c>&m---------------------------------&c<'
- ''
- '&7Max balance: &61 Billion Coins'
- ''
- '&7Cost: &650,000,000 coins'
maximum-balance: 1000000000
#What you need to upgrade to this upgrade
requirements:
coins: 50000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &cPremier Account&f!'
- '&fYour maximum bank balance is now &61 Billion Coins'
- '&fYour maximum interest is now &6500,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
forth:
percent: 0.2
minimum-coins: 30000001
maximum-coins: 50000000
fifth:
percent: 0.1
minimum-coins: 50000001
maximum-coins: 160000000
shared-bank-upgrades:
#Indexes must be from 0 to max index
#0 is the default account everyone starts with
maximum-index: 4
0:
player-limit: 4
name: '&aStarter Account'
lore:
- ''
- '&a>&m--------&r &6Interest Tranches &a&m--------&a<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &615 &emillion yields &b1% &einterest.'
- ''
- ' &7Max interest: &6250,000'
- ' &8(With 15,000,000 balance)'
- '&a>&m---------------------------------&a<'
- ''
- '&7Max balance: &650 Million Coins'
- '&7Player Limit: &b4 Players'
- ''
- '&7This is the default account.'
maximum-balance: 50000000
#What you need to upgrade to this upgrade
requirements:
coins: 0
permission: 'none'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 15000000
1:
player-limit: 4
name: '&6Gold Account'
lore:
- ''
- '&6>&m--------&r &6Interest Tranches &6&m--------&6<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ''
- ' &7Max interest: &6300,000'
- ' &8(With 20,000,000 balance)'
- '&6>&m---------------------------------&6<'
- ''
- '&7Max balance: &6100 Million Coins'
- '&7Player Limit: &b4 Players'
- ''
- '&7Cost: &65,000,000 coins'
maximum-balance: 100000000
#What you need to upgrade to this upgrade
requirements:
coins: 5000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &6Gold Account&f!'
- '&fYour maximum bank balance is now &6100 Million Coins'
- '&fYour maximum interest is now &6300,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
2:
player-limit: 5
name: '&dDeluxe Account'
lore:
- ''
- '&d>&m--------&r &6Interest Tranches &d&m--------&d<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ''
- ' &7Max interest: &6350,000'
- ' &8(With 30,000,000 balance)'
- '&d>&m---------------------------------&d<'
- ''
- '&7Max balance: &6250 Million Coins'
- '&7Player Limit: &b5 Players'
- ''
- '&7Cost: &610,000,000 coins'
maximum-balance: 250000000
#What you need to upgrade to this upgrade
requirements:
coins: 10000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &dDeluxe Account&f!'
- '&fYour maximum bank balance is now &6250 Million Coins'
- '&fYour maximum interest is now &6350,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
3:
player-limit: 5
name: '&5Super Deluxe Account'
lore:
- ''
- '&5>&m--------&r &6Interest Tranches &5&m--------&5<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
- ''
- ' &7Max interest: &6390,000'
- ' &8(With 50,000,000 balance)'
- '&5>&m---------------------------------&5<'
- ''
- '&7Max balance: &6500 Million Coins'
- '&7Player Limit: &b5 Players'
- ''
- '&7Cost: &625,000,000 coins'
maximum-balance: 500000000
#What you need to upgrade to this upgrade
requirements:
coins: 25000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &5Super Deluxe Account&f!'
- '&fYour maximum bank balance is now &6500 Million Coins'
- '&fYour maximum interest is now &6390,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
forth:
percent: 0.2
minimum-coins: 30000001
maximum-coins: 50000000
4:
player-limit: 6
name: '&cPremier Account'
lore:
- ''
- '&c>&m--------&r &6Interest Tranches &c&m--------&c<'
- ' &eFirst &610 &emillion coins yields &b2% &einterest.'
- ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
- ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
- ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
- ' &eFrom &650 &eto &6160 &emillion yields &b0.1% &einterest.'
- ''
- ' &7Max interest: &6500,000'
- ' &8(With 160,000,000 balance)'
- '&c>&m---------------------------------&c<'
- ''
- '&7Max balance: &61 Billion Coins'
- '&7Player Limit: &b6 Players'
- ''
- '&7Cost: &650,000,000 coins'
maximum-balance: 1000000000
#What you need to upgrade to this upgrade
requirements:
coins: 50000000
permission: 'none'
upgrade-message:
- '&fYou just upgraded to &cPremier Account&f!'
- '&fYour maximum bank balance is now &61 Billion Coins'
- '&fYour maximum interest is now &6500,000 Coins'
deny-message: '&cYou don''t have enough coins to buy this upgrade!'
percentages:
#You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
#For the amount of coins a player has it will receive a percentage from the category he is in
#Procents also stack
#For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
first:
percent: 2
minimum-coins: 1
maximum-coins: 10000000
second:
percent: 1
minimum-coins: 10000001
maximum-coins: 20000000
third:
percent: 0.5
minimum-coins: 20000001
maximum-coins: 30000000
forth:
percent: 0.2
minimum-coins: 30000001
maximum-coins: 50000000
fifth:
percent: 0.1
minimum-coins: 50000001
maximum-coins: 160000000
coinBagsAndTalismans.yml
money-bags:
#You can only use textures
money-bag-skin: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
full-inventory-message: '&cYour inventory is full! I don''t have where to put the bag.'
#ATTENTION! If you give money bags using /moneybag give the limits don't matter (minimum-amount & maximum-amount)
#The minimum amount of coins the bag needs to have
minimum-amount: 500
minimum-message: '&fLess than &6500 coins &fdon''t need a bag, just carry them in your purse.'
#The maximum amount of coins the bag can hold
maximum-amount: 500000
maximum-message: '&fThe bag can hold maximum &6500,000 coins&f! It would tear otherwise.'
money-bag-click: '&fYou collected &6%amount% coins &ffrom a bag!'
money-bag-name: '&6Bag of Coins'
#Use %amount% for the amount of coins the bag contains
money-bag-lore:
- '&7This is a bag that'
- '&7stores coins! It can'
- '&7store up to &6500k coins&7!'
- ''
- '&7It contains'
- '&6%amount% coins&7!'
- ''
- '&eClick to add coins'
- '&eto your purse!'
talismans:
use-talismans: true
#When this is set to false, your talismans won't drop on death
talismans-drop: true
upgrade-menu:
not-enough-coins: '&cYou don''t have enough coins in your purse!'
upgraded: '&aYour talisman was upgraded!'
title: '&8Talisman Upgrade'
middle-item:
name: '&aUpgrade'
lore:
- '&7Upgrade from %fromTalisman%'
- '&7to %toTalisman%'
- ''
- '&7Cost: &6%cost% coins'
- ''
- '&eClick the new talisman'
- '&eto confirm!'
random-coins-talisman:
#You can disable individual talismans if you don't use them
#to increase performance
use-this-talisman: true
#Use %amount% for the amount of coins the talisman gave
#Use %talisman-name% for the display name of the talisman
talisman-give-message: '&6+%amount% coins &7(%talisman-name%&7)'
#The index of the maximum upgrade
last-index: 2
0:
skull-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdmNTdlN2FhOGRlODY1OTFiYjBiYzUyY2JhMzBhNDlkOTMxYmZhYmJkNDdiYmM4MGJkZDY2MjI1MTM5MjE2MSJ9fX0='
name: '&6Lucky Coins Talisman'
#Minimum interval and maximum interval are number