- Updated libreforge version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
- Added many new triggers, filters, conditions, etc.
- Added is_passive filter
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version
- Fixed bugs with slots
- Fixed default trackers
- Changed load order to POSTWORLD
- Fixed GUI issues / duplication bug
- Added discover-recipes option (Thanks MillionthOdin16!)
- Added fish_caught tracker (Thanks MillionthOdin16!)
- Fixed duplication glitch
- Updated kotlin to 1.7.10
- Fixed trackers disappearing for some users
- Updated kotlin to 1.6.21
- Huge performance improvements to displaying and recording stats
- Added option to show stat trackers at the top of lore rather than the bottom
- Fixed base command permission (Thanks OfTeN!)
- Reduced display priority