Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
+ Added: Merge entities into stacks (entities.yml)
# Merge entities into one stack
merge:
# Merge entities every specified interval.
# Can be disabled by setting interval to something lower than 1.
interval_time: 30s+ Added: /spawner admin killall
+ Added: Options for butcher mode:
butcher-mode:
# Only supports UpgradeableHoppers: https://www.spigotmc.org/resources/69201
hopper:
# Require an upgradeablehopper to be placed underneath the spawner before butcher mode can be activated?
required: false
# Should loot be dropped, if the upgradeable hopper is full?
drop-loot: true+ Improved: Removing stacked entities from cache at chunk unload posing performance issue
+ Added: You can now disable every teleportation by unsetting the following permissions:
https://github.com/Angeschossen/UpgradeableSpawners/wiki/Permissions#teleportation
- Fixed: Debug
+ Changed: [#2505] Being able to disable nearby entities in levels.yml
- Fixed: [#2502] Issues with retrieving skin data for heads, etc. This finally removes errors printed by the server's API. Which might
occur if Mojangs API is down etc.
- Fixed: [#2477] Entity spawning on 1.20.1
- Fixed: get-confirm option
- Fixed: Spawning on 1.20 versions lower than 1.20.4
- Fixed: [#2484] [#2470] Entity spawning on 1.20.4
- Fixed: [#2477] Period entities on spawner replace
+ Improved: Spawner load at chunk load
+ Added: Option to disable jockeys
# If disabled, no jockes will spawn at all. Not just from spawners.
# It's not possible to distingush if a jockes spawn as a result of an entity from an spawner.
jockeys: true