
⭐ ClueScrolls ⭐ 5.1.5
Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin
4.3.8
Aug 8, 2021
Feature Update
4.3.8
- Replaced /cluescroll openinv with /cluescroll shop
- Updated permission cluescrolls.command.openinv to cluescrolls.command.shop
- Added cluescrolls chest for players to store their scrolls in. Their storage amounts are configured with the permission cluescrolls.chestsize.# where # is the amount of storage slots available. Must be a multiple of 9 and a maximum of 54. [9, 18, 27, 36, 45, 54]
- Added /cluescroll chest
- Added permission cluescrolls.command.chest
- Added inventory.chest.title configuration option
- Added chestinv-auto-save configration option (in minutes)
- Added /scrolls and /cluescrolls alias
- Split /cluescroll help into separate user and admin messages
- Replaced cluescrolls.command.help with separate user and admin permissions: cluescrolls.command.help.user and cluescrolls.command.help.admin
- Updated default help message
- Added default-command-open-shop config option to control if the cluescroll command should open the shop directly or show players a help message with available options
- Improved legacy statistics conversion
- Split database configuration into a separate database.yml file
- Rewards are saved immediately when created or modified
- /cluescroll reload now works properly with manually edited rewards.yml
- Fixed storing scroll items in barrels
- Added AureliumSkills clues:
- aureliumskills_levelup(skillname, newlevel, world)
- aureliumskills_xpgain(skillname, world) clue amount is skill's experience
- Fixed bug with WildStacker
- Some performance optimizations
- New vanilla clues:
- anvil(material, itemname, world)
- bedsleep(itemdata, itemname, world)
- bookedit(signed, pagecount, author, title, generation, world)
- bucketentity(entitytype, world)
- campfire(material, world)
- cartography(inputmaterial, additionalmaterial, outputmaterial, itemname, world)
- compost(material, oldlevel, newlevel, levelincreased, world)
- compostcollect(world)
- drop(material, itemdata, itemname, world)
- fertilize(material, world) 1.13+
- grindstone(material, itemname, world) 1.14+
- hoetilling(material, blockdata, world)
- interactblock(action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
- loom(material, basecolor, patterncolor, patterntype, itemname, world) 1.14+
- projectileentityhit(projectiletype, entitytype, killed, world)
- projectilelaunch(projectiletype, world)
- raidloss(duration, totalheroes, world) duration in seconds, 1.14+
- raidvictory(duration, totalheroes, world) duration in seconds, 1.14+
- riptide(material, world) 1.13+
- smelt(material, inventorytype, world) - also works with smoker, blast furnace, etc in 1.14+ specified inventory type
- smith(inputmaterial, mineralmaterial, outputmaterial, itemname, world) 1.14+
- statistic(statistic, statistictype, material, entitytype, previousvalue, newvalue, difference, world) statistic <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.html> & statistictype <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.Type.html>
- stonecutter(inputmaterial, outputmaterial, itemname, world) 1.14+
4.3.0
Apr 7, 2021
Fixes WildStacker hook
4.2.9
Apr 6, 2021
New messaging system, firework effects, sounds, and more!
As usual, all config updates will happen automatically!
HeadDatabase material example:
Prefix a material with followed by the skull ID found on minecraft-heads
material: 307
Messaging Types & Examples:
Fireworks can provide multiple effects.
- All messages are now provided as a list
- 10 messaging types
- HeadDatabase support for defining skull items
- GUI menus no longer have material_data option. GUI materials are provided by XSeries names
- Sounds provided by XSeries
- Replaced scroll completeMessage with specific completeMessage.broadcast and completeMessage.player to better support actions only applying to the player who completed a scroll. Broadcast messages are sent to all players, except the player who completed the scroll.
HeadDatabase material example:
Prefix a material with followed by the skull ID found on minecraft-heads
material: 307
Messaging Types & Examples:
- broadcast Hello
- Hello to console
- ENTITY_PLAYER_LEVELUP
- &bDisplay a title&fadd a subtitle in the same line
- &bDisplay only a subtitle
- Send an action bar to the player
- Requires MC1.9+: &5Display a bossbar for 5 seconds!
- &eCenter this text sent to the player
- This tag in front of any other tag will provide a delay before executing
- flicker="true" color="#f5d400,#fff199,ORANGE" fade="WHITE"/>
Fireworks can provide multiple effects.
4.2.8
Apr 3, 2021