Bug fixes and new options
Fixed potion bug
Added enable-chestinv option
Added glow-commands option
Mystery scrolls can now have an expiry set
Craft clue bug fix
Craft clue bug fix
ShopGUIPlus clue
Added shopguiplus_transaction(material, itemdata, action, id, price)
Available actions: BUY, SELL, SELL_ALL
Updated SpecializedCrates clue
Async bug fix
Async bug fix
Bug fix for non essentials users
Bug fix for non essentials users
Fixes database bug with new installations
Fixes database bug with new installations
Fertilize clue bug fix
Fertilize clue bug fix
SQlite bug fix
Bug fix for Sqlite users in v4.3.8+ updates
Major Bug Fix for v4.3.8
Fixes major bug with loading v4.3.8
Feature Update
4.3.8
- Replaced /cluescroll openinv with /cluescroll shop
- Updated permission cluescrolls.command.openinv to cluescrolls.command.shop
- Added cluescrolls chest for players to store their scrolls in. Their storage amounts are configured with the permission cluescrolls.chestsize.# where # is the amount of storage slots available. Must be a multiple of 9 and a maximum of 54. [9, 18, 27, 36, 45, 54]
- Added /cluescroll chest
- Added permission cluescrolls.command.chest
- Added inventory.chest.title configuration option
- Added chestinv-auto-save configration option (in minutes)
- Added /scrolls and /cluescrolls alias
- Split /cluescroll help into separate user and admin messages
- Replaced cluescrolls.command.help with separate user and admin permissions: cluescrolls.command.help.user and cluescrolls.command.help.admin
- Updated default help message
- Added default-command-open-shop config option to control if the cluescroll command should open the shop directly or show players a help message with available options
- Improved legacy statistics conversion
- Split database configuration into a separate database.yml file
- Rewards are saved immediately when created or modified
- /cluescroll reload now works properly with manually edited rewards.yml
- Fixed storing scroll items in barrels
- Added AureliumSkills clues:
- aureliumskills_levelup(skillname, newlevel, world)
- aureliumskills_xpgain(skillname, world) clue amount is skill's experience
- Fixed bug with WildStacker
- Some performance optimizations
- New vanilla clues:
- anvil(material, itemname, world)
- bedsleep(itemdata, itemname, world)
- bookedit(signed, pagecount, author, title, generation, world)
- bucketentity(entitytype, world)
- campfire(material, world)
- cartography(inputmaterial, additionalmaterial, outputmaterial, itemname, world)
- compost(material, oldlevel, newlevel, levelincreased, world)
- compostcollect(world)
- drop(material, itemdata, itemname, world)
- fertilize(material, world) 1.13+
- grindstone(material, itemname, world) 1.14+
- hoetilling(material, blockdata, world)
- interactblock(action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
- loom(material, basecolor, patterncolor, patterntype, itemname, world) 1.14+
- projectileentityhit(projectiletype, entitytype, killed, world)
- projectilelaunch(projectiletype, world)
- raidloss(duration, totalheroes, world) duration in seconds, 1.14+
- raidvictory(duration, totalheroes, world) duration in seconds, 1.14+
- riptide(material, world) 1.13+
- smelt(material, inventorytype, world) - also works with smoker, blast furnace, etc in 1.14+ specified inventory type
- smith(inputmaterial, mineralmaterial, outputmaterial, itemname, world) 1.14+
- statistic(statistic, statistictype, material, entitytype, previousvalue, newvalue, difference, world) statistic <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.html> & statistictype <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.Type.html>
- stonecutter(inputmaterial, outputmaterial, itemname, world) 1.14+
Bug fix
Grindstone bug fix
Bug fix
Fish clue console error bug fix
Bug fix
Bug fix for scroll interaction
Fixes negative clue overflow bug
Fixes negative clue overflow bug
1.17 Support
1.17 Support
InteractiveChat support
InteractiveChat support
Bug fix
Messaging system bug fix
New messaging system, firework effects, sounds, and more!
As usual, all config updates will happen automatically!- All messages are now provided as a list
- 10 messaging types
- HeadDatabase support for defining skull items
- GUI menus no longer have material_data option. GUI materials are provided by XSeries names
- Sounds provided by XSeries
- Replaced scroll completeMessage with specific completeMessage.broadcast and completeMessage.player to better support actions only applying to the player who completed a scroll. Broadcast messages are sent to all players, except the player who completed the scroll.
HeadDatabase material example:
Prefix a material with
followed by the skull ID found on
minecraft-heads
material: 307
Messaging Types & Examples:
- broadcast Hello
- Hello to console
- ENTITY_PLAYER_LEVELUP
- &bDisplay a title&fadd a subtitle in the same line
- &bDisplay only a subtitle
- Send an action bar to the player
- Requires MC1.9+: &5Display a bossbar for 5 seconds!
- &eCenter this text sent to the player
- This tag in front of any other tag will provide a delay before executing
- flicker="true" color="#f5d400,#fff199,ORANGE" fade="WHITE"/>
Fireworks can provide multiple effects.