
⭐ ClueScrolls ⭐ 5.1.9
Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin
4.4.2
Aug 12, 2021
Fixes database bug with new installations
Fixes database bug with new installations
4.3.8
Aug 8, 2021
Feature Update
4.3.8
- Replaced /cluescroll openinv with /cluescroll shop
- Updated permission cluescrolls.command.openinv to cluescrolls.command.shop
- Added cluescrolls chest for players to store their scrolls in. Their storage amounts are configured with the permission cluescrolls.chestsize.# where # is the amount of storage slots available. Must be a multiple of 9 and a maximum of 54. [9, 18, 27, 36, 45, 54]
- Added /cluescroll chest
- Added permission cluescrolls.command.chest
- Added inventory.chest.title configuration option
- Added chestinv-auto-save configration option (in minutes)
- Added /scrolls and /cluescrolls alias
- Split /cluescroll help into separate user and admin messages
- Replaced cluescrolls.command.help with separate user and admin permissions: cluescrolls.command.help.user and cluescrolls.command.help.admin
- Updated default help message
- Added default-command-open-shop config option to control if the cluescroll command should open the shop directly or show players a help message with available options
- Improved legacy statistics conversion
- Split database configuration into a separate database.yml file
- Rewards are saved immediately when created or modified
- /cluescroll reload now works properly with manually edited rewards.yml
- Fixed storing scroll items in barrels
- Added AureliumSkills clues:
- aureliumskills_levelup(skillname, newlevel, world)
- aureliumskills_xpgain(skillname, world) clue amount is skill's experience
- Fixed bug with WildStacker
- Some performance optimizations
- New vanilla clues:
- anvil(material, itemname, world)
- bedsleep(itemdata, itemname, world)
- bookedit(signed, pagecount, author, title, generation, world)
- bucketentity(entitytype, world)
- campfire(material, world)
- cartography(inputmaterial, additionalmaterial, outputmaterial, itemname, world)
- compost(material, oldlevel, newlevel, levelincreased, world)
- compostcollect(world)
- drop(material, itemdata, itemname, world)
- fertilize(material, world) 1.13+
- grindstone(material, itemname, world) 1.14+
- hoetilling(material, blockdata, world)
- interactblock(action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
- loom(material, basecolor, patterncolor, patterntype, itemname, world) 1.14+
- projectileentityhit(projectiletype, entitytype, killed, world)
- projectilelaunch(projectiletype, world)
- raidloss(duration, totalheroes, world) duration in seconds, 1.14+
- raidvictory(duration, totalheroes, world) duration in seconds, 1.14+
- riptide(material, world) 1.13+
- smelt(material, inventorytype, world) - also works with smoker, blast furnace, etc in 1.14+ specified inventory type
- smith(inputmaterial, mineralmaterial, outputmaterial, itemname, world) 1.14+
- statistic(statistic, statistictype, material, entitytype, previousvalue, newvalue, difference, world) statistic <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.html> & statistictype <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.Type.html>
- stonecutter(inputmaterial, outputmaterial, itemname, world) 1.14+
4.3.0
Apr 7, 2021
Fixes WildStacker hook
4.2.9
Apr 6, 2021
New messaging system, firework effects, sounds, and more!
As usual, all config updates will happen automatically!
HeadDatabase material example:
Prefix a material with followed by the skull ID found on minecraft-heads
material: 307
Messaging Types & Examples:
Fireworks can provide multiple effects.
- All messages are now provided as a list
- 10 messaging types
- HeadDatabase support for defining skull items
- GUI menus no longer have material_data option. GUI materials are provided by XSeries names
- Sounds provided by XSeries
- Replaced scroll completeMessage with specific completeMessage.broadcast and completeMessage.player to better support actions only applying to the player who completed a scroll. Broadcast messages are sent to all players, except the player who completed the scroll.
HeadDatabase material example:
Prefix a material with followed by the skull ID found on minecraft-heads
material: 307
Messaging Types & Examples:
- broadcast Hello
- Hello to console
- ENTITY_PLAYER_LEVELUP
- &bDisplay a title&fadd a subtitle in the same line
- &bDisplay only a subtitle
- Send an action bar to the player
- Requires MC1.9+: &5Display a bossbar for 5 seconds!
- &eCenter this text sent to the player
- This tag in front of any other tag will provide a delay before executing
- flicker="true" color="#f5d400,#fff199,ORANGE" fade="WHITE"/>
Fireworks can provide multiple effects.
4.2.8
Apr 3, 2021