Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin
kill_temperate_chicken: clueType: kill amount: 2 clueName: 'Temperate Pecking' objective: '&7Kill &f%amount% &7temperate chickens' lore: '&7Kill &f%amount% &7temperate chickens: &f%completed%' data: entitytype: chicken variant: 'minecraft:temperate'kill_warm_pig: clueType: kill amount: 2 clueName: 'Warm Pork' objective: '&7Kill &f%amount% &7warm pigs' lore: '&7Kill &f%amount% &7warm pigs: &f%completed%' data: entitytype: pig variant: 'minecraft:warm'kill_cold_cow: clueType: kill amount: 1 clueName: 'Cold Cut' objective: '&7Kill &fone &7cold cow' lore: '&7Kill &fone &7cold cow: &f%completed%' data: entitytype: cow variant: 'minecraft:cold'kill_brown_mooshroom: clueType: kill amount: 1 clueName: 'Brown Bovine' objective: '&7Kill &fone &7brown mooshroom' lore: '&7Kill &fone &7brown mooshroom: &f%completed%' data: entitytype: mushroom_cow variant: 'brown'kill_snowy_wolf: clueType: kill amount: 1 clueName: 'Snow Hound' objective: '&7Kill &fone &7snowy wolf' lore: '&7Kill &fone &7snowy wolf: &f%completed%' data: entitytype: wolf variant: 'minecraft:snowy'tag_cold_frog_arrow_no_kill: clueType: projectile_hit amount: 1 clueName: 'Cold Tag' objective: '&9Projectile Hit &fone &7cold frog' lore: '&9Projectile Hit &fone &7cold frog &8with an arrow: &f%completed%' data: projectiletype: arrow entitytype: frog killed: false variant: 'minecraft:cold'kill_baby_cow: clueType: kill amount: 1 clueName: 'Baby Beef' objective: '&7Kill &fone &7baby cow' lore: '&7Kill &fone &7baby cow: &f%completed%' data: entitytype: cow age: 'baby'kill_charged_creeper: clueType: kill amount: 1 clueName: 'Storm Chaser' objective: '&7Kill &fone &ccharged creeper' lore: '&7Kill &fone &ccharged creeper: &f%completed%' data: entitytype: creeper charged: trueAdds brew clue (potiontype, material, ingredient)
brew_splash_swiftness_ii:
lore: '&b&l* &fBrew a Splash Potion of Swiftness II'
clueType: brew
amount: 1
objective: Brew %amount% Splash Potion of Swiftness II
clueName: Splash Swiftness Master
data:
potiontype: strong_speed
material: SPLASH_POTION
brew_add_glowstone:
lore: '&b&l* &fAdd Glowstone Dust to any potion'
clueType: brew
amount: 1
objective: Add %amount% Glowstone Dust to a potion
clueName: Glowstone Booster
data:
ingredient: GLOWSTONE_DUST
brew_lingering_regeneration_ii:
lore: '&b&l* &fBrew a Lingering Potion of Regeneration II'
clueType: brew
amount: 1
objective: Brew %amount% Lingering Potion of Regeneration II
clueName: Lingering Regeneration Master
data:
potiontype: strong_regeneration
material: LINGERING_POTION
Supported in MC 1.8.3+
List of potion types: https://github.com/CryptoMorin/XSeries/blob/master/core/src/main/java/com/cryptomorin/xseries/XPotion.java
You may also specify AWKWARD, THICK or MUNDANE as the potion type.
A potiontype may be long or strong. For example, a swiftness II potion is STRONG_SPEED. An extended swiftness potion is LONG_SPEED.
You can also specify the material to distinguish between a regular potion, a spalsh potion, or a lingering potion. The material would be POTION, SPLASH_POTION or LINGERING_POTION.
- EcoEnchants support
- Fixes data matching for multi clue shown scrolls
- Fixes custommodeldata for craft clue


allay_duplicate_example:
lore: '<#8824E0>&l* &fDuplicate an allay'
clueType: allayduplicate
amount: 1
objective: Duplicate an allay
clueName: Allay Duplicator
allay_dance_example:
lore: '<#8824E0>&l* &fMake an allay dance'
clueType: allaydance
amount: 1
objective: Make an allay dance
clueName: Allay Dancer

riddle_fence_gate:
lore:
- '<#8824E0>&l* &f&nPlace What I Am:'
- '&f&o I stand between worlds, but have no voice.'
- '&f&o I let you pass, but give no choice.'
- '&f&o Made of wood, but not a tree.'
- '&f&o Open me up and you are free.'
clueType: place
amount: 1
objective: Solve the riddle
clueName: A Puzzling Place
data:
material_tag: FENCE_GATESnearplayersexample:
lore: '&a&l* &fStand near 3 friends'
clueType: nearplayers
amount: 1
objective: Stand near 3 friends
clueName: Friends
data:
playercount: 4-100
distance: 10

# Option for custom resource pack
# customDurability: 1
# customModelData: 1
# tooltipStyle: namespace:id
tooltipStyle: minecraft:rainbowFixes break clue initialization