⭐ ClueScrolls ⭐ icon

⭐ ClueScrolls ⭐ 5.1.5

Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin

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5.1.5 2 days ago
Fix rename gui

Fix rename gui

5.1.4 5 days ago
ClueScrolls debug logger

Added ClueScrolls debug logger

5.1.3 13 days ago
Performance Improvements
  • 20% quicker clue processing
  • Added entity blacklist to kill clue settings
5.1.2 19 days ago
Nearplayers bug fix

Nearplayers bug fix

5.1.1 folia 23 days ago
 Snapshot
Folia Support

Folia support

5.1.1 27 days ago
  • 1.21.5 support
  • Fixes enchant clue bug
5.1.0 30 days ago
Near players clue bug fix

Near players clue bug fix

5.0.9 Mar 21, 2025
Fixes nearplayers clue
  • nearplayers (playercount, distance)
    Player count and distance are required to use this clue.
    Player count includes the player, so you must add 1 to the count.
    The count is exact, so if you want it to be any amount of players greater than or equal to 3 friends, provide it as a range with a large upper bound such as 100.
nearplayersexample:
  lore: '&a&l* &fStand near 3 friends'
  clueType: nearplayers
  amount: 1
  objective: Stand near 3 friends
  clueName: Friends
  data:
    playercount: 4-100
    distance: 10
5.0.8 Feb 7, 2025
  • Adds tooltip style support (1.21.3+)
  • tooltipStyle: 'namespace:id'
  • Adds %range_[min]_[max]% support to command rewards. Ex: %range_100_500%

Screenshot-2025-02-06-230209.png

# Option for custom resource pack
# customDurability: 1
# customModelData: 1
# tooltipStyle: namespace:id
tooltipStyle: minecraft:rainbow
5.0.7 Jan 26, 2025
  • Fixes CrazyCrates clues
  • Adds cyber_levels_exp and cyber_levels_level as currency types
5.0.6 Dec 12, 2024

Fixes break clue initialization

5.0.5 Dec 8, 2024
World Guard Region Clue Data
All clues now support worldguard_region clue data. Block break, place, and harvest use the exact block, all others reference the player's current location.
 
You must enable "check-worldguard-region-clue-data" option in the config to check worldguard regions.
5.0.4 Dec 4, 2024
1.21.4 support

1.21.4 support

5.0.3 Nov 17, 2024
1.21.3 support

1.21.3 support

5.0.2 Sep 21, 2024
  • Improves support for arclight materials
  • Added AuraSkills clues
  • auraskills_lootdrop (cause, entitytype, entitycustomname, material, custommodeldata, itemname, inventory, world)
  • auraskills_manaactivate (manaability, duration, manaused, world)
  • auraskills_manarefresh (manaability, world)
  • auraskills_manaregenerate (world)
  • auraskills_xpgaindamage (skillname, amount, xpsourcetype, xpsourcename, entitytype, entitycustomname, world)
  • auraskills_xpgainentity (skillname, amount, xpsourcetype, xpsourcename, entitytype, entitycustomname, world)
  • auraskills_levelup (skillname, newlevel, world)
  • auraskills_xpgain (skillname, amount, xpsourcetype, xpsourcename, world)
  • auraskills_traitregen (reason, amount, world)
5.0.1 Sep 14, 2024
Permission update
  • Added permission options to tiers, crystals, and mystery scrolls
  • Added PinataParty clues
  • pinataparty_hit (customname, world)
  • pinataparty_kill (customname, world)
  • pinataparty_pooldeposit (money, world)
  • pinataparty_vote (servicename, world)
5.0.0 Sep 5, 2024
  • Debug monitor improvements
  • Added evenmorefish_catch (length, name, rarity) clue
  • Added new jobs clues that will count money, points, or exp in the clue progress amount
  • jobs_paymentpre_money (job, exp, money, points, world)
  • jobs_paymentpre_points (job, exp, money, points, world)
  • jobs_paymentpre_exp (job, exp, money, points, world)
4.9.9 Aug 13, 2024
Enchantments update
  • Added 1.21.1 support
  • Added enchantment support to enchant clue. See below for example usage. Added totalenchants and explevelcost to data. enchant([enchantments], material, custommodeldata, itemdata, itemname, totalenchants, explevelcost, world)
  • Added entitydye(entitytype, entitycustomname, color, world) clue [compatible on paper 1.18+ only]
  • Added fertilizeegg(entitytype, entitycustomname, bredwith, experience, world) clue [compatible on paper 1.19.1+ only]
  • Added sheepdye(entitytype, entitycustomname, color, world) clue [compatible on paper 1.18.2+ only]
  • Updated smithing clue to support 1.20+ armor trim templates. smith(templatematerial, inputmaterial, mineralmaterial, outputmaterial, world)
  • Updated harvest clue to support sweet_berries, glow_berries, and kelp. Kelp counts the height of the broken plant. harvest(material, blockdata, world)
  • Added placedBlocksBypass list to skip checking if certain blocks are natural (ex: tree logs grown from sapling are marked as player placed)

The enchant clue now supports specifying required enchantments. A separate enchantment section is used in the data section for this. Extra enchantments beyond the specified ones (such as lure in the screenshots)  do not stop the enchanted item from being counted. To make a clue that explicitly requires only a specific set of enchantments, specify their other possible enchantments as level 0.

Example:

      enchantluckyrod:
        lore: '&a★ &fEnchant %amount% fishing rods: %completed%%newline%    &f&oRequired enchantments:%newline%      &7* &eLuck of the Sea II+%newline%      &7* &eUnbreaking I+'
        clueType: enchant
        amount: 2-3
        objective: Enchant %amount% fishing rods with Luck II+ and Unbreaking
        clueName: Lucky Unbreaking Enchanter
        data:
          material: fishing_rod
          enchantment:
            unbreaking: 1-5
            luck_of_the_sea: 2-3

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4.9.8 Jul 5, 2024
Block tracking performance fix

Block tracking performance fix

4.9.7 Jun 16, 2024
1.21 update

1.21 update

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