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4.3.0 Nov 26, 2021
4.3.0 Changelog
- Added armor, armor_toughness, give_xp, and xp_multiplier effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects

4.2.0 Nov 25, 2021
4.2.0 Changelog
- Added is_night condition
- Increased auto-scan time from every 4 seconds to every 1.5 seconds

4.1.4 Nov 23, 2021
4.1.4 Changelog
- Fixed default config

4.1.3 Nov 23, 2021
4.1.3 Changelog
- Fixed in_biome on 1.16.5

4.1.2 Nov 22, 2021
4.1.2 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air

4.1.1 Nov 21, 2021
4.1.1 Changelog
- Fixed potion effect bugs

4.1.0 Nov 21, 2021
4.1.0 Changelog
- Added potion_effect and permanent_potion_effect effects

4.0.0 Nov 20, 2021
4.0.0 Changelog
Biggest Update Yet!

- Recoded the entire plugin (again)
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities

This means that this reforge is now possible (wouldn't play well, but it's an idea)
While in your inventory (eg a talisman reforge):
- Gives you 2 extra hearts
- 50% chance that you get $50 every time you mine gold ore or nether gold ore
- If you hit a player with a trident, then lightning will get struck on them
- Every time you right click, the block or entity you were pointing at gets a ring of arrows spawned around them - only activates every 15 seconds
- If you hit a zombie with a sword then there's a 25% chance that spiders will come and attack them
- Only activates while sneaking and in a jungle biome above y = 75
- Gives you +15 EcoSkills Crit Chance

The API is now completely different so there have been severe breaking changes, you will have to recode against 4.0.0.

You will also have to update your reforge configs' effect / condition section - the wiki has been updated and it should be fairly easy to do.

3.9.2 Nov 16, 2021
3.9.2 Changelog
- Fixed reforges not working on Any slot items (eg Talismans)

3.9.1 Nov 14, 2021
3.9.1 Changelog
- Fixed reforge stone display

3.9.0 Nov 14, 2021
3.9.0 Changelog
- Reforge stone names and lores are now specified per stone under stone-config. If you don't update your configs, stones won't have names or lores and will just be textured heads - make sure to check the wiki!

3.8.5 Nov 10, 2021
3.8.5 Changelog
- Fixed Slot.ANY bug causing problems with talisman reforges

3.8.4 Nov 10, 2021
3.8.4 Changelog
- Fixed reforging an item occasionally giving the same reforge twice

3.8.2 Nov 7, 2021
3.8.2 Changelog
- Internal changes (removed unused code since eco 6.12.2)
- Codestyle changes

3.8.1 Nov 2, 2021
3.8.1 Changelog
- Fixed all player heads showing as reforgable

3.8.0 Nov 2, 2021
3.8.0 Changelog
- Updated to eco 6.12.2, using eco's economy system

3.7.2 Nov 1, 2021
3.7.2 Changelog
- Fixed UltimateSkills integration (Thanks OfTeN!)

3.7.1 Oct 31, 2021
3.7.1 Changelog
- Fixed every item showing as reforgable

3.7.0 Oct 31, 2021
3.7.0 Changelog
- Added EffectActivateEvent to the API (Thanks OfTeN!)
- Fixed targets not working when items were in multiple targets at once

3.6.0 Oct 27, 2021
3.6.0 Changelog
- Added UltimateSkills and PlayerPoints integrations (Thanks OfTeN!)

3.5.6 Oct 26, 2021
3.5.6 Changelog
- Fixed insufficient xp and sufficient money meaning the money was taken and the reforge failed

3.5.5 Oct 25, 2021
3.5.5 Changelog
- Fixed kotlin method update bug

3.5.4 Oct 25, 2021
3.5.4 Changelog
- Moved commands to kotlin

3.5.3 Oct 18, 2021
3.5.3 Changelog
- Reverted 3.5.2 watcher changes

3.5.2 Oct 17, 2021
3.5.2 Changelog
- Various Optimisations and backend changes

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