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2.3.6 Aug 20, 2021
No AI Options
+ Added: More no-ai options

# Should spawned entities from a upgradeable spawner have AI?
# If set to false, these entities will not move or do pathfinding.
# This helps to improve server performance.
# NOTE: This setting requires server reload / restart.
no-ai:
enabled_4: true
# Should entities still be able to get pushed around by water or other entities?
water-pushing: true

2.3.5 Aug 20, 2021

2.3.5 Aug 20, 2021
+ Added: Cache holo status and only update if any required change happens

2.3.3 Aug 19, 2021
Region Members
- Fixed: If allow-region-members enabled, they could remove the spawner
- Fixed: Load at chunk load event

2.3.2 Aug 19, 2021
- Fixed: Error at removing pathfinding goals for entities on chunk load

2.3.1 Aug 18, 2021
- Fixed: Minor issue with level calc for Lands

2.3.0 Aug 18, 2021

2.3.0 Aug 18, 2021
Paper NoAI
+ Added: NoAI: On paper the mobs now still can be pushed around by water etc.

+ Added: {cost} placeholder for spawner item in player_list menu

+ Added: Option to allow region members open spawner menus
# Supports: Lands (https://www.spigotmc.org/resources/53313), SuperiorSkyblock2, BentoBox
# Allow players, which are trusted in the region where the
# farm is located in, to break blocks, place blocks and
# interact, if they're allowed to do so in the region?
allow-region-members: true

2.2.5 Jul 12, 2021
GUI Items - Hotfix
- Fixed: GUI click dropping items

2.2.4 Jul 9, 2021
CMI Holograms
+ Added: Auto correct invalid spawn intervals from levels.yml
- Fixed: CMI holograms

2.2.3 Jun 17, 2021
Limiter Task - 1.17
- Fixed: Wrong interval for spawner limiter task
- Minor performance improvements

2.2.2 Jun 16, 2021
Limiter Task - 1.17
- Fixed: Spawner limiter task on 1.17

2.2.0 Jun 11, 2021
Minecraft 1.17 and Java 16
+ Added: Support for Spigot and Paper 1.17
Java 16 is supported too. You can still use lower Java versions without any issues (however Spigot, Paper 1.17 requires Java 16).

2.1.0 Jun 4, 2021
Configuration
- Removed: Outdated entity from entities.yml: PIG_ZOMBIE
- Fixed: Not able to set empty lists in config
The complete config file update mechanisms have been recoded. It aims to fix multiple minor issues which
could have been annoying sometimes. Please report any issues to via pm or Discord.

2.0.12 May 28, 2021
SQL MetaData
- Fixed: Potential issue with database metadata / looking for farm id at startup

2.0.11 May 21, 2021
Item Save
- Fixed: Potential issue with 3rd party plugins unable to deserialize saved spawner item

2.0.10 May 12, 2021
Hologram visibility Option
- Fixed: NEARBY_ENTITIES and PLAYER_RANGE have wrong order at /spawner give
+ Added: Option to only show holograms if the spawner is paused: only-paused

2.0.9 May 7, 2021
Spawner give Command - Parameters
- Added: /spawner give <player> <type> [amount] [levels...] command

2.0.8 Apr 23, 2021
Purchased Entities
- Fixed: Spawner did not save purchased entities to the item itself

2.0.7 Apr 20, 2021
Loadbefore
- Fixed: Missing loadbefore entries in plugin.yml

2.0.6 Apr 9, 2021
Limiter Task
- Fixed: Error at spawner limiter task

2.0.5 Apr 8, 2021
Minor - Limiter Task
- Improved: Error handling at limiter task

2.0.4 Mar 20, 2021
- Fixed: Period amount not ending

2.0.3 Mar 20, 2021
- Fixed: Minor issues with holograms

2.0.1 Mar 13, 2021
Holograms and Entities
- Changed: Allow breaking of spawners if silktouch fails, but only drop item if silktouch is correct
silk:
enchantment: '&cWarning: You can''t mine this spawner without the silktouch enchantement on your pickaxe. &7You won''t receive this spawner.'
permission: '&cWarning: You''re not allowed to mine this spawner with silktouch. &7You won''t receive this spawner. &8Permission: uspawners.silktouch'​

- Added: Save purchased entity types for each spawner
Each spawner can have it's own purchased spawners types. So players can regulary change the entity type.​

- Added: Holograms (optional)
normal:
- '&eEntity: {entity}'
- 'Interval: {interval}'
- 'Spawns per period: {period}'
- 'Nearby entities: {nearby}'
- 'Player distance: {distance}'

paused:
chunk:
- '&cSpawner paused:'
- 'Too many entities in the'
- 'area of this spawner.'
- ' '
- 'Max. entities: {max}'
period:
- '&cSpawner paused:'
- 'Spawned maximum amount of {max} entities'
- 'in the current period of {period}.'
- ' '
- 'It will be active again in: {reset}'
- 'You can upgrade the period'
- 'spawn amount in the menu.'​

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