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3.0.3 Jan 2, 2022
3.0.3 Changelog
- Fixed import from EcoSkills in entity_item_drop trigger

3.0.2 Jan 1, 2022
3.0.2 Changelog
- Fixed default items.yml

3.0.1 Jan 1, 2022
3.0.1 Changelog
- Fixed recipes using a different ID after a restart

3.0.0 Jan 1, 2022
3.0.0 Changelog
- Rewrote the plugin to be EcoItems!
Added tools, weapons, custom recipes, collectables, and much more!
This update essentially functions as EcoWeapons and EcoItems merged together, with EcoTools added in!

2.6.0 Dec 29, 2021
2.6.0 Changelog
- Added arrow_damage and fire_ticks to arrow_ring effect (Thanks OfTeN!)
- Added extension support

2.5.0 Dec 28, 2021
2.5.0 Changelog
- Added above_balance and below_balance conditions for economy plugins

2.4.0 Dec 27, 2021
2.4.0 Changelog
- Added food_multiplier effect
- Fixed hunger_multiplier affecting eating

2.3.1 Dec 27, 2021
2.3.1 Changelog
- Added optional 'every' setting to all triggerable effects: see how to use it here: https://plugins.auxilor.io/all-plugins/configuring-an-effect#the-sections

2.3.0 Dec 26, 2021
2.3.0 Changelog
- Added gain_skill_xp trigger (Requires EcoSkills)

2.2.1 Dec 23, 2021
2.2.1 Changelog
- Optimized location-based conditions (in_water, in_air, in_biome, in_world, above_y, below_y)

2.2.0 Dec 21, 2021
2.2.0 Changelog
- Added skill_xp_multiplier effect (Requires EcoSkills)
- Fixed potion_effect not working with mine_block trigger

2.1.3 Dec 20, 2021
2.1.3 Changelog
- Fixed Aurelium Skills integration

2.1.2 Dec 18, 2021
2.1.2 Changelog
- Fixed cooldowns not working

2.1.1 Dec 13, 2021
2.1.1 Changelog
- Added entity category (eg illager, undead) to entity type filter

2.1.0 Dec 9, 2021
2.1.0 Changelog
- Added onlyNonBosses filter

2.0.0 Dec 8, 2021
2.0.0 Changelog
- Recoded the entire plugin from the ground up
- Added loads of new effects, conditions, filters, triggers
- Massive optimisations and loads of bug fixes
- Added fuel system and fuel conditions
- Added custom base damage and attack speed
- Switched from json to yml
- Cleaned up config hugely
- Added new premade weapons

You will need to remake your configs - but by upgrading, you've switched to the most powerful weapons plugin available.

2.0.0-b13 Dec 6, 2021
2.0.0-b13 Changelog
- Fixed arrow_ring not working

2.0.0-b12 Dec 5, 2021
2.0.0-b12 Changelog
- Fixed has_permission condition not working

2.0.0-b11 Dec 5, 2021
2.0.0-b11 Changelog
- Added placeholder_equals, placeholder_less_than, placeholder_greater_than, and has_skill_level conditions

2.0.0-b10 Dec 4, 2021
2.0.0-b10 Changelog
- Switched from json -> yml
Use https://www.json2yaml.com/ to convert your .json config to .yml!

2.0.0-b9 Dec 3, 2021
2.0.0-b9 Changelog
- API: Effects/Conditions/Triggers now use Config over JSONConfig - Update all uses of JSONConfig to Config
- API: You can now register your own filters (FilterComponent) to add extra functionality
- Fixed EcoSkills / AureliumSkills integrations not being loaded

2.0.0-b8 Dec 3, 2021
2.0.0-b8 Changelog
- Added effect multiply_stat (Requires EcoSkills)
- Improved held weapon check

2.0.0-b7 Dec 2, 2021
2.0.0-b7 Changelog
- Added shield_block trigger

2.0.0-b6 Dec 1, 2021
2.0.0-b6 Changelog
- Fixed loading error

2.0.0-b5 Dec 1, 2021
2.0.0-b5 Changelog
- Added consumable fuels: will deplete every time the weapon is used, and the condition has_fuel to check for the fuel

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