1.3.1 Sep 2, 2021
Change Log:
- Added new system to remove any bosses left on reboot
This is currently a beta feature, if you are experiencing lag please do the following:
Execute the command /timings on
Wait 5 minutes
Execute the command /timings report
Send me the link you receive
More information: The new system will check chunks when they are loaded for any bosses that are not in the system.. meaning they are supposed to be removed. If there is a boss that is not being removed and is not listed in the /eb active GUI then please do the following command: /killall named
1.3.0 Aug 31, 2021
Change Log:
- Added COMMAND effect, you can now execute console commands
{PLAYER} placeholder - Added /elitebosses treasureburst create <id> command
It will create a treasureburst entry for you - Changed /elitebosses tresureburst to /elitebosses treasureburst add
to add loot to the entry - Fixed issue with it wiping data from treasureburst system on reboot.
- Added some better optimisations to avoid any issues in the future
1.2.9 Aug 25, 2021
Change Log:
- Updated/Fixed some lores of boss eggs
- Updated Scoreboards of all bosses to be more accurate
- Fixed Brood Mother Health
- Fixed Brood Mother minions names
- Modified armour of each boss to scale damage since people were complaining about the bosses not taking damage
- Fixed Yijki using Undead Assasin death broadcast
- Fixed THROW effect
Massive thanks to Zeddy for most of the features in this update, he is amazing and I really appreciate all the work he does for my plugins!
1.2.8 Aug 7, 2021
Change Log:
- Added mention option to discord bot system
If you add mention: <roleid> under announcement in the discord bot YAML file
It will tag that role when it sends the message to the discord, this is perfect to make a global boss event - Fixed an issue with DAMAGE effect not working properly at times
- Fixed an issue relating to bosses attacking minions
- Fixed massive lag with boss generating in un-generated worlds
Thanks for reading this and have a lovely day <3
1.2.7 - Hotfix Jul 14, 2021
Change Log:
- Quick hotfix: Fixed issue with dependencies which added a whole 1MB to the jar file
Thanks for reading this and have a lovely day <3
1.2.7 Jul 14, 2021
Change Log:
- Fixed issue with all slimes not splitting
- Fixed issue with auto spawn messing up from time to time depending on VPS/Dedicated Server time settings
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.2.6 Jul 10, 2021
Change Log:
- Added EXPLODE effect
Creates an explosion that doesn't affect the boss
EXPLODE:[POWER] - Added /eb time command
Lists how long is left till a certain auto spawn starts - Added exclude option to autospawn.yml under the settings section
exclude: false = It will not show up in the /eb time command - Added messages to lang.yml that are executed when /eb time is running, you can change them
- Added support for the new time method to the holographic displays placeholder
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.2.5 Jul 6, 2021
Change Log:
- Added ability to set a specific time for Auto Spawn
Just add the time in the "time" section ie. time: 15:53 or 03:43
NOTE: The timezone is UTC and you can only use this if you set the max-spawn to 1 - Massive code redo and optimisations for spawning etc.
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.2.4 Jun 29, 2021
Change Log:
- Added better boss termination system
It should now work perfectly as it will try to load the chunk before it removes the boss to avoid it not working - More code optimisations
Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.2.3 Jun 26, 2021
Change Log:
- Added ability to set helmet to a custom player head
Set material to CUSTOM_SKULL:[ID]
You can find the id @ https://minecraft-heads.com/
Search a head then click on it, then scroll down to "Minecraft-URL" section and paste that value - Fixed some issue with Java 16 compatibility
Thanks for reading this and have a lovely day <3
1.2.2 Jun 21, 2021
Added 1.17 Support
1.2.1 Jun 10, 2021
Change Log:
- Added SUFFOCATE effect
Spawns blocks from the sky and hits players dealing damage
SUFFOCATE:[RADIUS]:[DAMAGE] - Added checks for unloaded chunks and to load chunks when you spawn a boss
- Forgot to register ARROW_RAIN effect
Thanks for reading this and have a lovely day <3
1.2.0 Jun 3, 2021
Change Log:
- Added /elitebosses reload command
You can now reload configurations files and bosses via in-game.
Please use this command with caution - Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area
Thanks for reading this and have a lovely day <3
1.1.9 Jun 2, 2021
Change Log:
- Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
Spawn a rain of arrows from the sky - Added Support for Potion Effect damage to bosses
- Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
- Some more backend stuff to add better support for native Minecraft versions
Thanks for reading this and have a lovely day <3
1.1.8 May 27, 2021
Change Log:
- Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
- Added %elitebosses_autospawn___{autospawn_id}%
- Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places
Thanks for reading this and have a lovely day <3
1.1.7 May 18, 2021
Change Log:
- Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
Shoot a defined amount of fireballs at a delay - Added some metadata to bosses to try help the plugin define which entity is a boss etc.
- Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system
Thanks for reading this and have a lovely day <3
1.1.6 May 16, 2021
Change Log:
- Added WorldGuard support
Completely forgot to finish adding it, I had the config options but forgot to actually add the support - Adjustments to what triggers when the boss dies, so now minions are removed more effectively
- Tried my best to try and fix any odd bugs with cage effect
Thanks for reading this and have a lovely day <3
1.1.5 May 6, 2021
Change Log:
- Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.
Thanks for reading this and have a lovely day <3
1.1.4 Apr 26, 2021
Change Log:
- Added PURSUING_ARROW effect
Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows) - Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
- Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
- Fixed issue with bosses not being removed properly, whole new system that should work a little better.
Thanks for reading this and have a lovely day <3
1.1.3 Apr 20, 2021
Change Log:
- Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.
Thanks for reading this and have a lovely day <3
1.1.2 Apr 18, 2021
Change Log:
- Added support for 9 different Faction plugins
FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
Massive shoutout to FactionBridge for allowing this support to be possible - Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config
Thanks for reading this and have a lovely day <3
1.1.1 Apr 15, 2021
Change Log:
- Added DURABILITY effect
Deal durability damage
DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM] - Changed how bosses are terminated
- Fixed issue with Minions dropping armor
I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.1.0 Apr 4, 2021
Change Log:
- Added HolographicDisplays Support
You can now display how long is left till the next boss spawns
Placeholder: {elitebosses_<auto-spawn-id>}
Example from default autospawn config: {elitebosses_random-spawn} - Added /elitebosses killall command
You can now kill all bosses at once - Added new entry into lang.yml for the killall command
- Fixed issue with you not being able to add locations for auto spawn if it's disabled
- Fixed issue with auto-spawn causing errors or not working.
1.0.9 Mar 22, 2021
Change Log:
- Added option to set who the boss targets
Available Targets:
RANDOM - Random nearby player (default)
CLOSEST - Closest player to the boss
LOWEST_HEALTH - Lowest health player nearby
HIGHEST_HEALTH - Highest health player nearby
Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default. - Fixed issue with mobs not parsing with 1.13+ mobs
1.0.8 Mar 19, 2021
Change Log:
- Added more information to the thread and new header
- Fixed issue with PROJECTILE and POTION in IMMUNE effect not working
- Fixed issue with CAGE effect not removing blocks of the cage
- Fixed issue with Treasure Goblin not working due to BABY_ZOMBIE not working as a entity type