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1.3.1 Sep 2, 2021
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Change Log:
  1. Added new system to remove any bosses left on reboot
    This is currently a beta feature, if you are experiencing lag please do the following:

    Execute the command /timings on
    Wait 5 minutes
    Execute the command /timings report
    Send me the link you receive

    More information: The new system will check chunks when they are loaded for any bosses that are not in the system.. meaning they are supposed to be removed. If there is a boss that is not being removed and is not listed in the /eb active GUI then please do the following command: /killall named


1.3.0 Aug 31, 2021
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Change Log:
  1. Added COMMAND effect, you can now execute console commands
    {PLAYER} placeholder
  2. Added /elitebosses treasureburst create <id> command
    It will create a treasureburst entry for you
  3. Changed /elitebosses tresureburst to /elitebosses treasureburst add
    to add loot to the entry
  4. Fixed issue with it wiping data from treasureburst system on reboot.
  5. Added some better optimisations to avoid any issues in the future

1.2.9 Aug 25, 2021
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Change Log:
  1. Updated/Fixed some lores of boss eggs
  2. Updated Scoreboards of all bosses to be more accurate
  3. Fixed Brood Mother Health
  4. Fixed Brood Mother minions names
  5. Modified armour of each boss to scale damage since people were complaining about the bosses not taking damage
  6. Fixed Yijki using Undead Assasin death broadcast
  7. Fixed THROW effect

Massive thanks to Zeddy for most of the features in this update, he is amazing and I really appreciate all the work he does for my plugins!

1.2.8 Aug 7, 2021
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Change Log:
  1. Added mention option to discord bot system
    If you add mention: <roleid> under announcement in the discord bot YAML file
    It will tag that role when it sends the message to the discord, this is perfect to make a global boss event
  2. Fixed an issue with DAMAGE effect not working properly at times
  3. Fixed an issue relating to bosses attacking minions
  4. Fixed massive lag with boss generating in un-generated worlds

Thanks for reading this and have a lovely day <3

1.2.7 - Hotfix Jul 14, 2021
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Change Log:
  1. Quick hotfix: Fixed issue with dependencies which added a whole 1MB to the jar file

Thanks for reading this and have a lovely day <3

1.2.7 Jul 14, 2021
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Change Log:
  1. Fixed issue with all slimes not splitting
  2. Fixed issue with auto spawn messing up from time to time depending on VPS/Dedicated Server time settings

Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3

1.2.6 Jul 10, 2021
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Change Log:
  1. Added EXPLODE effect
    Creates an explosion that doesn't affect the boss
    EXPLODE:[POWER]
  2. Added /eb time command
    Lists how long is left till a certain auto spawn starts
  3. Added exclude option to autospawn.yml under the settings section
    exclude: false = It will not show up in the /eb time command
  4. Added messages to lang.yml that are executed when /eb time is running, you can change them
  5. Added support for the new time method to the holographic displays placeholder

Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3

1.2.5 Jul 6, 2021
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Change Log:
  1. Added ability to set a specific time for Auto Spawn
    Just add the time in the "time" section ie. time: 15:53 or 03:43
    NOTE: The timezone is UTC and you can only use this if you set the max-spawn to 1
  2. Massive code redo and optimisations for spawning etc.

Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3

1.2.4 Jun 29, 2021
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Change Log:
  1. Added better boss termination system
    It should now work perfectly as it will try to load the chunk before it removes the boss to avoid it not working
  2. More code optimisations

Looking for new suggestions for this plugin
Thanks for reading this and have a lovely day <3

1.2.3 Jun 26, 2021
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Change Log:
  1. Added ability to set helmet to a custom player head
    Set material to CUSTOM_SKULL:[ID]
    You can find the id @ https://minecraft-heads.com/
    Search a head then click on it, then scroll down to "Minecraft-URL" section and paste that value
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  2. Fixed some issue with Java 16 compatibility

Thanks for reading this and have a lovely day <3

1.2.2 Jun 21, 2021
Added 1.17 Support

1.2.1 Jun 10, 2021
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Change Log:
  1. Added SUFFOCATE effect
    Spawns blocks from the sky and hits players dealing damage
    SUFFOCATE:[RADIUS]:[DAMAGE]
  2. Added checks for unloaded chunks and to load chunks when you spawn a boss
  3. Forgot to register ARROW_RAIN effect

Thanks for reading this and have a lovely day <3

1.2.0 Jun 3, 2021
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Change Log:
  1. Added /elitebosses reload command
    You can now reload configurations files and bosses via in-game.
    Please use this command with caution
  2. Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area

Thanks for reading this and have a lovely day <3

1.1.9 Jun 2, 2021
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Change Log:
  1. Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
    Spawn a rain of arrows from the sky
  2. Added Support for Potion Effect damage to bosses
  3. Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
  4. Some more backend stuff to add better support for native Minecraft versions

Thanks for reading this and have a lovely day <3

1.1.8 May 27, 2021
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Change Log:
  1. Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
  2. Added %elitebosses_autospawn___{autospawn_id}%
  3. Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places

Thanks for reading this and have a lovely day <3

1.1.7 May 18, 2021
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Change Log:
  1. Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
    Shoot a defined amount of fireballs at a delay
  2. Added some metadata to bosses to try help the plugin define which entity is a boss etc.
  3. Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system

Thanks for reading this and have a lovely day <3

1.1.6 May 16, 2021
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Change Log:
  1. Added WorldGuard support
    Completely forgot to finish adding it, I had the config options but forgot to actually add the support
  2. Adjustments to what triggers when the boss dies, so now minions are removed more effectively
  3. Tried my best to try and fix any odd bugs with cage effect

Thanks for reading this and have a lovely day <3

1.1.5 May 6, 2021
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Change Log:
  1. Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.

Thanks for reading this and have a lovely day <3

1.1.4 Apr 26, 2021
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Change Log:
  1. Added PURSUING_ARROW effect
    Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
    PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows)
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  2. Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
  3. Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
  4. Fixed issue with bosses not being removed properly, whole new system that should work a little better.

Thanks for reading this and have a lovely day <3

1.1.3 Apr 20, 2021
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Change Log:
  1. Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.

Thanks for reading this and have a lovely day <3

1.1.2 Apr 18, 2021
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Change Log:
  1. Added support for 9 different Faction plugins
    FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
    Massive shoutout to FactionBridge for allowing this support to be possible
  2. Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config

Thanks for reading this and have a lovely day <3

1.1.1 Apr 15, 2021
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Change Log:
  1. Added DURABILITY effect
    Deal durability damage
    DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM]
  2. Changed how bosses are terminated
  3. Fixed issue with Minions dropping armor

I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3

1.1.0 Apr 4, 2021
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Change Log:
  1. Added HolographicDisplays Support
    You can now display how long is left till the next boss spawns
    Placeholder: {elitebosses_<auto-spawn-id>}
    Example from default autospawn config: {elitebosses_random-spawn}
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  2. Added /elitebosses killall command
    You can now kill all bosses at once
  3. Added new entry into lang.yml for the killall command
  4. Fixed issue with you not being able to add locations for auto spawn if it's disabled
  5. Fixed issue with auto-spawn causing errors or not working.

1.0.9 Mar 22, 2021
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Change Log:
  1. Added option to set who the boss targets

    Available Targets:
    RANDOM - Random nearby player (default)
    CLOSEST - Closest player to the boss
    LOWEST_HEALTH - Lowest health player nearby
    HIGHEST_HEALTH - Highest health player nearby

    Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default.
  2. Fixed issue with mobs not parsing with 1.13+ mobs

1.0.8 Mar 19, 2021
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Change Log:
  1. Added more information to the thread and new header
  2. Fixed issue with PROJECTILE and POTION in IMMUNE effect not working
  3. Fixed issue with CAGE effect not removing blocks of the cage
  4. Fixed issue with Treasure Goblin not working due to BABY_ZOMBIE not working as a entity type

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