- Fixed error while switching dimensions.
- Added WorldGuard flag "temperature-modifier". All players in the specified region will get their temperature reduced/increased by the value specified
- Fixed error
- Improved performance of plugin while sync-with-real-time is enabled.
- The plugin can now detect if flowers, berry bushes and mushrooms have been placed by players
- Flower & berry bush farms will no longer get destroyed
- Snow will no longer destroy manual placed plants
- Season plant remover also will no longer destroy manual placed plants
- Added config option: "keep-player-placed-plants" to toggle this new feature. Defaults to true.
- Fixed frogs not despawning after fall ended
- Fixed no-healing effect staying forever when switching dimensions, specifically to a dimension without temperature.
- /toggletemperature now supports toggling temperatures of other players if you have the permission "realisticseasons.toggletemperature.others". Also supports console.
- Added a new mode to the calendar: real-life days
- Switch by setting "calendar-is-real-life-days" to true in the calendar.yml
- Custom day/night length still works
- In-game time won't have any effect on the calendar
- Fixed air temperature in /season not switching to Fahrenheit
- Vanished players will no longer have visible temperature particles
- Added getActiveEvents() to the season API
- All commands are now console supported
- Added SeasonEventStart and SeasonEventEnd to the API. More info on the wiki soon
- Fixed NPE
- More improvements on the default settings for world generators with custom biomes
- Added support for ViaVersion/ViaBackwards/ViaRewind. Players below 1.16 will now see normal biomes in summer & spring, savanna in fall and snowy_plains in winter.
- Added bStats Metrics to the plugin
- Fixed bedrock players seeing snow in fall if server version was 1.19
- Fixed temperature system automatically switching between Fahrenheit and celsius every join.
- Temporarily turned off geolocation detection for temperature system. Server would change the temperature unit of a player on every join because it could not detect if a player joined for the first time on some servers.
- Fixed rare WorldGuard nullpointer.
- Temperature of users coming from a country that uses Fahrenheit will now automatically have their temperature displayed in Fahrenheit. Only works on first join and players can toggle back to celsius if they want. Also works the other way around if Fahrenheit is the default on the server. The country is detected using the IP address of the players.
- Some bug fixes for /togglefahrenheit while Fahrenheit was the default on the server
- Added a setting "biome-display-name" to the config.yml. Changing this will change the season biome names in f3. Nice if you want to hide your plugins.
- Plugin will no longer place mangrove propagules when removing ice in 1.19
- More item effects are now included by default in the temperature.yml
- Held item effects & Block effects are now merged. This means that they can no longer stack. You could reach insane temperature while standing next to lava and holding lava at the same time.
Fixed fireflies spawning in worldguard protected areas
- Fixed snow & ice placer placing wrong blocks in winter sometimes
- Fixed frozen screen effect not going away when switching dimensions
- Fixed snow and ice placer placing incorrect blocks. This was only an issue in the 1.19 version released yesterday, please update if you're running 1.19.