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3.139.2 Jan 13, 2023
3.139.2 Changelog

- Fixed bug with autosmelt and block_item_drop


3.139.1 Jan 7, 2023
3.139.1 Changelog

- Fixed bug with entity_item_drop


3.139.0 Jan 2, 2023
3.139.0 Changelog

- Added villager_trade trigger


3.138.3 Dec 26, 2022
3.138.3 Changelog

- Fixed leave_job trigger
- Fixed has_active_job condition


3.138.2 Dec 20, 2022
3.138.2 Changelog

- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)


3.138.1 Dec 12, 2022
3.138.1 Changelog

- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations


3.138.0 Dec 9, 2022
3.138.0 Changelog

- Added enter_bed and leave_bed triggers


3.137.1 Dec 7, 2022
3.137.1 Changelog

- Fixed rare item place bug for specific item configurations


3.137.0 Dec 5, 2022
3.137.0 Changelog

- Added entity_target trigger


3.136.2 Nov 30, 2022
3.136.2 Changelog

- Updated to new eco price API (fixes support with EcoShop)


3.136.1 Nov 28, 2022
3.136.1 Changelog

- Fixed bug with custom recipes


3.136.0 Nov 28, 2022
3.136.0 Changelog

- Added player_name and victim_name filters


3.135.0 Nov 26, 2022
3.135.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met


3.134.0 Nov 24, 2022
3.134.0 Changelog

- Added near_entity condition


3.133.0 Nov 23, 2022
3.133.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)

3.132.1 Nov 21, 2022
3.132.1 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)


3.132.0 Nov 17, 2022
3.132.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.


3.131.0 Nov 12, 2022
3.131.0 Changelog

- Added give_price and pay_price effects


3.130.0 Nov 7, 2022
3.130.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators

3.129.0 Nov 1, 2022
3.129.0 Changelog
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)

3.128.0 Oct 28, 2022
3.128.0 Cahngelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter

3.127.1 Oct 26, 2022
3.127.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)

3.127.0 Oct 24, 2022
3.127.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Several optimisations and bug fixes

3.126.1 Oct 21, 2022
3.126.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns


3.126.0 Oct 19, 2022
3.126.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups 
- Lots of internal cleanups and various other bug fixes 

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